use super::*;
// TODO: optimize
// TODO: deadcards
#[pqlfn]
pub fn nut_hi(ctx: &PQLFnContext, player: PQLPlayer, street: PQLStreet) -> PQLBoolean {
let p64 = ctx.get_c64_player(player);
let b64 = ctx.get_c64_board(street);
let known_cards = p64 | b64;
let player_rating = ctx.eval_current_rating(player, street);
for other in ctx.iter_c64_player() {
if !(other & known_cards).is_empty() {
continue;
}
// TODO: cache
let other_rating = ctx.game.eval_rating(other, b64);
if other_rating > player_rating {
return false;
}
}
true
}