pub struct Vector {
pub x: f64,
pub y: f64,
pub z: f64,
}
#[allow(dead_code)]
impl Vector {
pub fn new(x: f64, y: f64, z: f64) -> Vector {
Vector { x, y, z }
}
pub fn length(&self) -> f64 {
(self.x.powi(2) + self.y.powi(2) + self.z.powi(2)).sqrt()
}
}
impl Default for Vector {
fn default() -> Self {
Vector {
x: 0.0,
y: 0.0,
z: 0.0,
}
}
}