openlegends-server 0.3.0

OpenLegends Game Server
Documentation
pub mod header;
pub use header::HEADER;

use std::fmt;

pub struct Request {
    header: String,
}

impl Default for Request {
    fn default() -> Self {
        Self::new()
    }
}

impl fmt::Display for Request {
    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
        write!(f, "{}\r\n", self.header)
    }
}

impl Request {
    pub fn new() -> Self {
        Self {
            header: HEADER.to_string(),
        }
    }
}