use super::*;
#[test]
fn test_cooldown_logic() {
// Test that the cooldown mechanism works
let now = now_ms();
assert!(now >= 0);
// If LAST_PLAYED is set to now, subsequent calls within 30s should be blocked
LAST_PLAYED_MS.store(now, Ordering::Relaxed);
let new_now = now_ms();
let last = LAST_PLAYED_MS.load(Ordering::Relaxed);
// Within cooldown window
assert!(new_now.saturating_sub(last) < COOLDOWN_SECONDS * 1000);
}
#[test]
fn test_now_ms() {
let t1 = now_ms();
let t2 = now_ms();
assert!(t2 >= t1);
}