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#![warn(unused_extern_crates)]
#![doc=include_str!("../README.md")]
pub mod abort;
mod error;
mod renders;
mod runners;
mod traits;
mod worker;
/// Exported datastructure containing all settings for configuring the convolution
pub mod datamodel {
pub use bokeh_creator;
pub use circle_of_confusion;
pub use opendefocus_datastructure::*;
}
use crate::{error::Error, runners::ConvolveRunner, traits::TraitBounds};
use datamodel::{
IVector4, UVector2,
defocus::DefocusMode,
render::{FilterMode, RenderSpecs},
};
use error::Result;
use ndarray::{Array2, Array3, ArrayViewMut3};
use worker::engine::RenderEngine;
use crate::runners::shared_runner::SharedRunner;
#[derive(Debug, Clone)]
/// OpenDefocus rendering instance that stores the device configuration
pub struct OpenDefocusRenderer {
/// Runner that is able to interpret the kernel
runner: SharedRunner,
gpu: bool,
}
impl OpenDefocusRenderer {
/// Create a new `OpenDefocus` instance.
pub async fn new(prefer_gpu: bool, settings: &mut datamodel::Settings) -> Result<Self> {
let runner = SharedRunner::init(prefer_gpu).await;
let mut gpu = false;
#[cfg(feature = "wgpu")]
if let SharedRunner::Cpu(_) = runner {
log::warn!(
"Using CPU software rendering for OpenDefocus. This is significantly slower compared to GPU rendering."
)
} else {
gpu = true;
};
let backend_info = runner.backend();
let (device_name, backend) = (backend_info.device_name, backend_info.backend);
let device_name = format!("{device_name} - {backend}").to_string();
settings.render.device_name = Some(device_name);
Ok(Self { runner, gpu })
}
/// Return status if the renderer is using a GPU
pub fn is_gpu(&self) -> bool {
self.gpu
}
/// Render the provided image using the stripes functionality.
///
/// Stripes are a subset of an entire image. Nuke uses this to keep the viewer interactive.
/// Basically it calls this function a few times for the portion of the image.
///
/// Some more information: [Nuke NDK stripes](https://learn.foundry.com/nuke/developers/16.0/ndkdevguide/2d/planariops.html)
///
/// Using the provided renderspecs OpenDefocus knows which portion is being rendered
/// and can calculate the actual screenspace position that way.
///
/// Unless actually necessary, the [render](#method.render) function is a better choice.
///
/// # Examples
/// ## Skip padding region
/// ```rust
/// use ndarray::Array3;
/// use opendefocus::{
/// OpenDefocusRenderer,
/// datamodel::render::RenderSpecs,
/// datamodel::{IVector4, Settings, UVector2},
/// };
///
/// let mut image: Array3<f32> = Array3::zeros((256, 256, 4));
/// let mut settings = Settings::default();
/// settings.render.resolution = UVector2 { x: 256, y: 256 }; // resolution of full image
/// let full_region = IVector4 {
/// x: 0,
/// y: 0,
/// z: 256,
/// w: 256,
/// }; // full stripe size
/// let render_region = IVector4 {
/// x: 10,
/// y: 10,
/// z: 246,
/// w: 246,
/// }; // region we want to render (padding of 6)
/// let render_specs = RenderSpecs {
/// full_region,
/// render_region,
/// };
/// # tokio_test::block_on(async {
/// let renderer = OpenDefocusRenderer::new(true, &mut settings).await.unwrap();
/// renderer
/// .render_stripe(
/// render_specs,
/// settings,
/// image.view_mut(),
/// None,
/// None,
/// )
/// .await
/// .unwrap();
/// # })
/// ```
///
/// ## Render sub portion of array
/// ```rust
/// use ndarray::{Array3, s};
/// use opendefocus::{
/// OpenDefocusRenderer,
/// datamodel::render::RenderSpecs,
/// datamodel::{IVector4, Settings, UVector2},
/// };
///
/// let mut image: Array3<f32> = Array3::zeros((256, 256, 4));
/// let mut settings = Settings::default();
/// settings.render.resolution = UVector2 { x: 256, y: 256 }; // resolution of full image
/// let full_region = IVector4 {
/// x: 50,
/// y: 50,
/// z: 206,
/// w: 206,
/// }; // full stripe size
/// let render_region = IVector4 {
/// x: 56,
/// y: 56,
/// z: 200,
/// w: 200,
/// }; // region we want to render (padding of 6)
/// let render_specs = RenderSpecs {
/// full_region,
/// render_region,
/// };
/// # tokio_test::block_on(async {
/// let renderer = OpenDefocusRenderer::new(true, &mut settings).await.unwrap();
/// renderer
/// .render_stripe(
/// render_specs,
/// settings,
/// image.slice_mut(s!(50..250, 50..250, ..)).view_mut(),
/// None,
/// None,
/// )
/// .await
/// .unwrap();
/// # })
/// ```
///
pub async fn render_stripe<'image, T: TraitBounds>(
&self,
render_specs: datamodel::render::RenderSpecs,
settings: datamodel::Settings,
image: ArrayViewMut3<'image, T>,
depth: Option<Array2<T>>,
filter: Option<Array3<T>>,
) -> Result<()> {
self.validate(&settings, &depth, &filter)?;
let engine = RenderEngine::new(settings, render_specs);
engine
.render(
&self.runner,
image,
depth.unwrap_or(Array2::zeros((1, 1))),
filter,
)
.await?;
Ok(())
}
/// Render the provided image.
///
/// # Examples
/// ## Render provided image
/// ```rust
/// use ndarray::{Array3};
/// use opendefocus::{
/// OpenDefocusRenderer,
/// datamodel::render::RenderSpecs,
/// datamodel::{IVector4, Settings, UVector2},
/// };
///
/// let mut image: Array3<f32> = Array3::zeros((256, 256, 4)); // obviously load the actual image, this is just empty data
/// let mut settings = Settings::default();
///
/// # tokio_test::block_on(async {
/// let renderer = OpenDefocusRenderer::new(true, &mut settings).await.unwrap();
/// renderer
/// .render(
/// settings,
/// image.view_mut(),
/// None,
/// None,
/// )
/// .await
/// .unwrap();
/// # })
/// ```
///
pub async fn render<'image, T: TraitBounds>(
&self,
mut settings: datamodel::Settings,
image: ArrayViewMut3<'image, T>,
depth: Option<Array2<T>>,
filter: Option<Array3<T>>,
) -> Result<()> {
self.validate(&settings, &depth, &filter)?;
let region = IVector4 {
x: 0,
y: 0,
z: image.dim().1 as i32,
w: image.dim().0 as i32,
};
let render_specs = RenderSpecs {
full_region: region,
render_region: region,
};
settings.render.resolution = UVector2 {
x: image.dim().1 as u32,
y: image.dim().0 as u32,
};
let engine = RenderEngine::new(settings, render_specs);
engine
.render(
&self.runner,
image,
depth.unwrap_or(Array2::zeros((1, 1))),
filter,
)
.await?;
Ok(())
}
/// Internal validator which performs some checks ahead of actual rendering.
fn validate<T: TraitBounds>(
&self,
settings: &datamodel::Settings,
depth: &Option<Array2<T>>,
filter: &Option<Array3<T>>,
) -> Result<()> {
if settings.render.filter.mode() == FilterMode::Image && filter.is_none() {
return Err(Error::NoFilterProvided);
}
if settings.defocus.defocus_mode() != DefocusMode::Twod && depth.is_none() {
return Err(Error::DepthNotFound);
}
if settings.render.result_mode() == datamodel::render::ResultMode::FocalPlaneSetup
&& settings.defocus.defocus_mode() == datamodel::defocus::DefocusMode::Twod
{
return Err(Error::FocalPlaneOverlayWhile2D);
}
Ok(())
}
}
#[cfg(test)]
mod tests {
use image_ndarray::prelude::ImageArray;
use opendefocus_datastructure::Settings;
use super::*;
#[tokio::test]
async fn test_multi_channel_renderings() {
let test_image = image::load_from_memory(include_bytes!("../../../test/images/any/toad.png")).unwrap().to_rgb32f();
let mut settings = Settings::default();
let renderer = OpenDefocusRenderer::new(true, &mut settings).await.unwrap();
renderer.render(settings, test_image.to_ndarray().view_mut(), None, None).await.unwrap();
}
}