#[repr(C)]pub enum ConnectedComponentsAlgorithmsTypes {
CCL_DEFAULT,
CCL_WU,
CCL_GRANA,
CCL_BOLELLI,
CCL_SAUF,
CCL_BBDT,
CCL_SPAGHETTI,
}
Expand description
connected components algorithm
Variants§
CCL_DEFAULT
Spaghetti Bolelli2019 algorithm for 8-way connectivity, Spaghetti4C Bolelli2021 algorithm for 4-way connectivity.
CCL_WU
SAUF Wu2009 algorithm for 8-way connectivity, SAUF algorithm for 4-way connectivity. The parallel implementation described in Bolelli2017 is available for SAUF.
CCL_GRANA
BBDT Grana2010 algorithm for 8-way connectivity, SAUF algorithm for 4-way connectivity. The parallel implementation described in Bolelli2017 is available for both BBDT and SAUF.
CCL_BOLELLI
Spaghetti Bolelli2019 algorithm for 8-way connectivity, Spaghetti4C Bolelli2021 algorithm for 4-way connectivity. The parallel implementation described in Bolelli2017 is available for both Spaghetti and Spaghetti4C.
CCL_SAUF
Same as CCL_WU. It is preferable to use the flag with the name of the algorithm (CCL_SAUF) rather than the one with the name of the first author (CCL_WU).
CCL_BBDT
Same as CCL_GRANA. It is preferable to use the flag with the name of the algorithm (CCL_BBDT) rather than the one with the name of the first author (CCL_GRANA).
CCL_SPAGHETTI
Same as CCL_BOLELLI. It is preferable to use the flag with the name of the algorithm (CCL_SPAGHETTI) rather than the one with the name of the first author (CCL_BOLELLI).
Trait Implementations§
source§impl Clone for ConnectedComponentsAlgorithmsTypes
impl Clone for ConnectedComponentsAlgorithmsTypes
source§fn clone(&self) -> ConnectedComponentsAlgorithmsTypes
fn clone(&self) -> ConnectedComponentsAlgorithmsTypes
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl PartialEq<ConnectedComponentsAlgorithmsTypes> for ConnectedComponentsAlgorithmsTypes
impl PartialEq<ConnectedComponentsAlgorithmsTypes> for ConnectedComponentsAlgorithmsTypes
source§fn eq(&self, other: &ConnectedComponentsAlgorithmsTypes) -> bool
fn eq(&self, other: &ConnectedComponentsAlgorithmsTypes) -> bool
self
and other
values to be equal, and is used
by ==
.