# Rust OpenCV bindings
[](https://github.com/twistedfall/opencv-rust/actions?query=workflow%3Aopencv-rust)
[](https://docs.rs/opencv)
[](https://crates.io/crates/opencv)
Experimental Rust bindings for OpenCV 3 and 4.
The API is usable, but unstable and not very battle-tested; use at your own risk.
## Quickstart
Make sure the supported OpenCV version (3.2, 3.4 or 4.x) is installed in your system.
Update your Cargo.toml
```toml
opencv = "0.51"
```
Select OpenCV version if different from default (opencv-4) in Cargo.toml:
```toml
opencv = {version = "0.51", default-features = false, features = ["opencv-34", "buildtime-bindgen"]}
```
Or enable usage of `contrib` modules:
```toml
opencv = {version = "0.51", features = ["contrib"]}
```
Import prelude
```rust
use opencv::prelude::*;
```
## Getting OpenCV
### Linux
You have several options of getting the OpenCV library:
* install it from the repository, make sure to install `-dev` packages because they contain headers necessary
for the crate build (also check that your package contains `pkg_config` or `cmake` files).
* build OpenCV manually and set up the following environment variables prior to building the project with
`opencv` crate:
* `PKG_CONFIG_PATH` for the location of `*.pc` files or `OpenCV_DIR` for the location of `*.cmake` files
* `LD_LIBRARY_PATH` for where to look for the installed `*.so` files during runtime
Additionally, please make sure to install `clang` package or its derivative that contains `libclang.so` and
`clang` binary.
* Gentoo, Fedora: `clang`
* Debian, Ubuntu: `clang` and `libclang-dev`
### Windows package
Installing OpenCV is easy through the following sources:
* from [chocolatey](https://chocolatey.org), also install `llvm` package, it's required for building:
```shell script
choco install llvm opencv
```
also set `OPENCV_LINK_LIBS`, `OPENCV_LINK_PATHS` and `OPENCV_INCLUDE_PATHS` environment variables (see below
for details).
Also, check the user guides [here](https://github.com/twistedfall/opencv-rust/issues/118#issuecomment-619608278)
and [here](https://github.com/twistedfall/opencv-rust/issues/113#issue-596076777).
* from [vcpkg](https://docs.microsoft.com/en-us/cpp/build/vcpkg), also install `llvm` package,
necessary for building:
```shell script
vcpkg install llvm opencv4[contrib,nonfree]
```
You most probably want to set environment variable `VCPKGRS_DYNAMIC` to "1" unless you're specifically
targeting a static build.
### macOS package
Get OpenCV from homebrew:
* [homebrew](https://brew.sh):
```shell script
brew install opencv
```
You will also need a working C++ compiler and libclang, you can install Command Line Tools (`xcode-select
--install`), XCode (from AppStore) or `llvm` (from Brew). You most probably need to also check the item 6 of the
troubleshooting below.
### Manual build
You can of course always compile OpenCV of the version you prefer manually. This is also supported, but it
requires some additional configuration.
You need to set up the following environment variables to point to the installed files of your OpenCV build:
`OPENCV_LINK_LIBS`, `OPENCV_LINK_PATHS` and `OPENCV_INCLUDE_PATHS` (see below for details).
## Troubleshooting
1. One of the common problems is link errors in the end of the build.
Make sure you're building with `buildtime-bindgen` feature enabled (requires installed clang/llvm), it will
recreate rust and cpp files to match the version you have installed. Please be sure to also set up the
relevant environment variables that will allow the linker to find the libraries it needs (see below).
2. You're getting runtime errors like:
```
thread 'main' panicked at 'called `Result::unwrap()` on an `Err` value: Error { code: -215, message: "OpenCV(4.2.0) /build/opencv/src/opencv-4.2.0/modules/highgui/src/window.cpp:384: error: (-215:Assertion failed) size.width>0 && size.height>0 in function \'imshow\'\n" }', src/libcore/result.rs:1188:5
```
```
thread 'extraction::tests::test_contour_matching' panicked at 'called `Result::unwrap()` on an `Err` value: Error { code: -215, message: "OpenCV(4.1.1) /tmp/opencv-20190908-41416-17rm3ol/opencv-4.1.1/modules/core/src/matrix_wrap.cpp:79: error: (-215:Assertion failed) 0 <= i && i < (int)vv.size() in function \'getMat_\'\n" }', src/libcore/result.rs:1165:5
```
These errors (note the .cpp source file and `Error` return value) are coming from OpenCV itself, not from
the crate. It means that you're using the OpenCV API incorrectly, e.g. passing incompatible or unexpected
arguments. Please refer to the OpenCV documentation for details.
3. You're getting errors that methods don't exist or not implemented for specific `struct`s, but you can see
them in the documentation and in the crate source.
Be sure to import ```use opencv::prelude::*;```. The crate contains a lot of traits that need to be imported
first.
Also check that if you're using a contrib module that the `contrib` feature is enabled for the crate.
4. On Windows, you're getting the `(exit code: 0xc0000135, STATUS_DLL_NOT_FOUND)` error when running the
compiled binary.
That often means that Windows can't find the OpenCV library dll. Be sure to set up `PATH` environment
variable correctly or copy the dll next to the binary you're trying to run. Check
[that](https://github.com/twistedfall/opencv-rust/issues/118#issuecomment-619608278) guide too.
5. On Windows with VCPKG you're getting a lot of linking errors in multiple files like in
[this issue](https://github.com/twistedfall/opencv-rust/issues/161).
Unless you're doing a very specific build, you want to have environment variable `VCPKGRS_DYNAMIC` set to
"1".
6. On macOS you're getting the `dyld: Library not loaded: @rpath/libclang.dylib` error during the build process.
OS can't find `libclang.dylib` dynamic library because it resides in a non-standard path, set up
the `DYLD_FALLBACK_LIBRARY_PATH` environment variable to point to the path where libclang.dylib can be
found, e.g. for Command Line Tools:
```
export DYLD_FALLBACK_LIBRARY_PATH="$(xcode-select --print-path)/usr/lib/"
```
or XCode:
```
export DYLD_FALLBACK_LIBRARY_PATH="$(xcode-select --print-path)/Toolchains/XcodeDefault.xctoolchain/usr/lib/"
```
7. You're getting the panic: ```a `libclang` shared library is not loaded on this thread```.
Enable the `clang-runtime` feature. The reason for the issue is that some crates (like `bindgen`) depend on
`clang-sys` with hard-enabled `runtime` feature and because of that cargo makes this feature also enabled
for every other crate that depends on `clang-sys` (`opencv` in this case). During binding generation phase
`opencv` crate tries to use multiple threads and `clang-sys` with `runtime` feature enabled doesn't like
that (hence the panic). Enabling `clang-runtime` feature switches to using multiple processes instead of
multiple threads. This makes the build a bit longer because of the need to build the helper binary, but the
end result is the same.
## Reporting issues
If you still have trouble using the crate after going through the Troubleshooting steps please fill free to
report it to the [bugtracker](https://github.com/twistedfall/opencv-rust/issues).
When reporting an issue please state:
1. Operating system
2. The way you installed OpenCV: package, official binary distribution, manual compilation, etc.
3. OpenCV version
4. Attach the full output of the following command from your project directory:
```shell script
RUST_BACKTRACE=full cargo build -vv
```
## Environment variables
The following variables must be set when building without `pkg_config`, `cmake` or `vcpkg`. You can set them
on any platform, the specified values will override those automatically discovered.
* `OPENCV_LINK_LIBS`
Comma separated list of library names to link to. `.lib`, `.so` or `.dylib` extension is optional. If you
specify the ".framework" extension then build script will link a macOS framework instead of plain shared
library.
E.g. "opencv_world411".
If this list starts with '+' (plus sign) then the specified items will be appended to whatever the system
probe returned. E.g. a value of "+dc1394" will do a system discovery of the OpenCV library and its linked
libraries and then will additionally link `dc1394` library at the end. Can be useful if the system probe
produces a mostly working setup, but has incomplete link list, or the order is wrong (especially important
during static linking).
* `OPENCV_LINK_PATHS`
Comma separated list of paths to search for libraries to link. E.g. "C:\tools\opencv\build\x64\vc15\lib".
The path list can start with '+', see `OPENCV_LINK_LIBS` for a detailed explanation (e.g.
"+/usr/local/lib").
* `OPENCV_INCLUDE_PATHS`
Comma separated list of paths to search for system include files during compilation. E.g.
"C:\tools\opencv\build\include". One of the directories specified therein must contain
"opencv2/core/version.hpp" or "core/version.hpp" file, it's used to detect the version of the headers.
The path list can start with '+', see `OPENCV_LINK_LIBS` for a detailed explanation (e.g.
"+/opt/cuda/targets/x86_64-linux/include/").
The following variables are rarely used, but you might need them under some circumstances:
* `OPENCV_HEADER_DIR`
During crate build it uses OpenCV headers bundled with the crate. If you want to use your own (system)
headers supply `OPENCV_HEADER_DIR` environment variable.
The directory in that environment variable should contain `opencv2` dir, e.g. set it `/usr/include` for
OpenCV-3.4.x or `/usr/include/opencv4` for OpenCV-4.x.
* `OPENCV_PACKAGE_NAME`
In some cases you might want to override the pkg-config, cmake or vcpkg package name, you can use this
environment variable for that. If you set it pkg-config will expect to find the file with that name and `.pc`
extension in the package directory. Cmake will look for that file with `.cmake` extension. And vcpkg will use
that name to try to find package in `packages` directory under `VCPKG_ROOT`. You can also use separate
environment variables to set different package names for different package systems:
* `OPENCV_PKGCONFIG_NAME`
* `OPENCV_CMAKE_NAME`
* `OPENCV_VCPKG_NAME`
* `OPENCV_CMAKE_BIN`
Path to cmake binary (used in OpenCV discovery process using cmake). If not set then just "cmake" will be
used. For example, you can set something like "/usr/local/bin/cmake" here.
* `OPENCV_DISABLE_PROBES`
Comma separated list of OpenCV package auto-discovery systems to exclude from running. Might be useful if
one of the higher priority systems is producing incorrect results. Can contain the following values:
* environment - reads data only from the `OPENCV_LINK_LIBS`, `OPENCV_LINK_PATHS` and `OPENCV_INCLUDE_PATHS`
environment variables
* pkg_config
* cmake
* vcpkg_cmake - like vcpkg, but only uses vcpkg for path discovery, the actual OpenCV probe is done using
cmake (cmake related environment variables are applicable with this probe)
* vcpkg
* `OPENCV_CLANG_STDLIB_PATH`
Path that contains the stdlib headers for parsing with libclang. Should be used only as a workaround for
the rare cases where it doesn't get picked up automatically. Should help with issues like
[this](https://github.com/twistedfall/opencv-rust/issues/125).
* `OPENCV_MODULE_WHITELIST` and `OPENCV_MODULE_BLACKLIST`
Comma separated lists that affect modules that get their bindings generated. Setting whitelist will only
generate the specified modules, setting blacklist will exclude the specified modules from generation. If the
same module is specified in both list it will be excluded (i.e. blacklist has precedence). E.g.
"core,dnn,features2d" .
The following variables affect the building the of the `opencv` crate, but belong to external components:
* `PKG_CONFIG_PATH`
Where to look for `*.pc` files see the [man pkg-config](https://linux.die.net/man/1/pkg-config)
Path specified here must contain `opencv.pc` (pre OpenCV 4) or `opencv4.pc` (OpenCV 4 and later).
* `VCPKG_ROOT` and `VCPKGRS_DYNAMIC`
The root of `vcpkg` installation and flag allowing use of `*.dll` libraries, see the
[documentation for `vcpkg` crate](https://docs.rs/vcpkg)
* `OpenCV_DIR`
The directory that contains OpenCV package cmake files. Usually there are `OpenCVConfig.cmake`,
`OpenCVConfig-version.cmake` and `OpenCVModules.cmake` in it.
* `LD_LIBRARY_PATH`
On Linux it sets the list of directories to look for the installed `*.so` files during runtime.
[Linux documentation](https://tldp.org/HOWTO/Program-Library-HOWTO/shared-libraries.html) has more info.
Path specified here must contain `libopencv_*.so` files.
* `DYLD_LIBRARY_PATH` and `DYLD_FALLBACK_LIBRARY_PATH`
Similar to `LD_LIBRARY_PATH`, but for loading `*.dylib` files on macOS, see [man dyld](https://man.cx/dyld(1))
and [this SO answer](https://stackoverflow.com/a/3172515) for more info. Path specified here must contain
`*.dylib` files.
* `PATH`
Windows searches for `*.dll`s in `PATH` among other places, be sure to set it up, or copy required OpenCV
`*.dll`s next to your binary. Be sure to specify paths in UNIX style (/C/Program Files/Dir) because colon
in `PATH` might be interpreted as the entry separator. Summary [here](https://stackoverflow.com/a/6546427).
* clang crate environment variables
See crate's [README](https://github.com/KyleMayes/clang-sys/blob/master/README.md#environment-variables)
## Cargo features
* `opencv-32` - build against OpenCV 3.2.0, this feature is aimed primarily on stable Debian and
Ubuntu users who can install OpenCV from the repository without having to compile it from the
source
* `opencv-34` - build against OpenCV 3.4.x
* `opencv-4` (default) - build against OpenCV 4.x
* `contrib` - enable the usage of OpenCV contrib modules for corresponding OpenCV version
* `buildtime-bindgen` (default) - regenerate all bindings, requires installed clang/llvm (minimum supported
version is 6.0), with this feature enabled the bundled headers are no longer used for the code generation,
the ones from the installed OpenCV are used instead
* `clang-runtime` - only useful with the combination with `buildtime-bindgen`, enables the runtime detection
of libclang (`runtime` feature of `clang-sys`). Useful as a workaround for when your dependencies (like
`bindgen`) pull in `clang-sys` with hard `runtime` feature.
* `docs-only` - internal usage, for building docs on [docs.rs](https://docs.rs/opencv)
## API details
[API Documentation](https://docs.rs/opencv) is automatically translated from OpenCV's doxygen docs. Most
likely you'll still want to refer to the official [OpenCV C++ documentation](https://docs.opencv.org/master)
as well.
### OpenCV version support
The following OpenCV versions are supported at the moment:
* 3.2 - enabled by `opencv-32` feature
* 3.4 - enabled by `opencv-34` feature
* 4.3 - enabled by the default `opencv-4` feature
If you need support for `contrib` modules, also enable `contrib` feature.
### Minimum rustc version
Generally you should use the latest stable rustc to compile this crate.
### Platform support
Currently, the main development and testing of the crate is performed on Linux, but other major platforms are
also supported: macOS and Windows.
For some more details please refer to the CI build scripts:
[Linux OpenCV install](https://github.com/twistedfall/opencv-rust/blob/master/ci/install-bionic.sh),
[macOS OpenCV install as framework](https://github.com/twistedfall/opencv-rust/blob/master/ci/install-macos-framework.sh),
[macOS OpenCV install via brew](https://github.com/twistedfall/opencv-rust/blob/master/ci/install-macos-brew.sh),
[Windows OpenCV install via Chocolatey](https://github.com/twistedfall/opencv-rust/blob/master/ci/install-windows-chocolatey.sh),
[Windows OpenCV install via vcpkg](https://github.com/twistedfall/opencv-rust/blob/master/ci/install-windows-vcpkg.sh),
[Test runner script](https://github.com/twistedfall/opencv-rust/blob/master/ci/script.sh).
### Functionality
Generally the crate tries to only wrap OpenCV API and provide some convenience functions
to be able to use it in Rust easier. We try to avoid adding any functionality besides
that.
### Errors
Most functions return a `Result` to expose a potential C++ exception. Although some methods like property reads
or functions that are marked CV_NOEXCEPT in the OpenCV headers are infallible and return a naked value.
### Properties
Properties of OpenCV classes are accessible through setters and getters. Those functions are infallible, they
return the value directly instead of `Result`.
### Infallible functions
For infallible functions (like setters) that accept `&str` values the following logic applies: if a Rust
string passed as argument contains null byte then this string will be truncated up to that null byte. So if
for example you pass "123\0456" to the setter, the property will be set to "123".
### Callbacks
Some API functions accept callbacks, e.g. `set_mouse_callback`. While currently it's possible to successfully
use those functions there are some limitations to keep in mind. Current implementation of callback handling
leaks the passed callback argument. That means that the closure used as a callback will never be freed during
the lifetime of a program and moreover Drop will not be called for it. There is a plan to implement possibility
to be able to free at least some of the closures.
### Unsafety
Although the crate tries to provide an ergonomic Rust interface for OpenCV, don't expect
Rust safety guarantees at this stage. It's especially true for the borrow-checking and the
shared mutable ownership. Notable example would be `Mat` which is a reference counted
object in its essence. You can own a seemingly separate `Mat` in Rust terms, but
it's going to be a mutable reference to the other `Mat` under the hood. Treat safety
of the crate's API as you would treat one of C++, use `clone()` when needed.
## Contrib modules
To be able to use some modules you need to have [`opencv_contrib`](https://github.com/opencv/opencv_contrib)
installed. You can find the full list of contrib modules [here](https://github.com/opencv/opencv_contrib/tree/master/modules) with the exception that `dnn` module is also considered contrib for OpenCV 3.2.
## Missing modules and functions
While most of the API is covered, for various reasons (that might no longer hold) there are modules and
functions that are not yet implemented. If a missing module/function is near and dear to you, please file an
issue (or better, open a pull request!).
## The binding strategy
This crate works similar to the model of python and java's OpenCV wrappers - it uses libclang to parse the
OpenCV C++ headers, generates a C interface to the C++ API, and wraps the C interface in Rust.
All the major modules in the C++ API are merged together in a huge `cv::` namespace. We instead made one rust
module for each major OpenCV module. So, for example, C++ `cv::Mat` is `opencv::core::Mat` in this crate.
The methods and field names have been snake_cased. Methods arguments with default value lose these default
values, but they are reported in the API documentation.
Overloaded methods have been mostly manually given different names or automatically renamed to *_1, *_2, etc.
## OpenCV 2 support
If you can't use OpenCV 3.x or higher, the (no longer maintained) `0.2.4` version of this crate is known to
work with OpenCV `2.4.7.13` (and probably other 2.4 versions). Please refer to the README.md file for that
version because the crate has gone through the considerable rewrite since.
## Contributor's Guide
The binding generator code lives in a separate crate under [binding-generator](binding-generator). During the
build phase (with `buildtime-bindgen` feature enabled) it creates bindings from the header files and puts them
into [bindings](bindings) directory. Those are then transferred to [src](src) for the consumption by the
crate users.
The crate itself, as imported by users, consists of generated rust code in [src](src) committed to the repo.
This way, users don't have to handle the code generation overhead in their builds. When developing this crate,
you can test changes to the binding generation using `cargo build -vv`. When changing the `binding-generator`,
be sure to push changes to the generated code!
If you're looking for things to improve be sure to search for `todo` and `fixme` labels in the project
source, those usually carry the comment of what exactly needs to be fixed.
The license for the original work is [MIT](https://opensource.org/licenses/MIT).
Special thanks to [ttacon](https://github.com/ttacon) for yielding the crate name.