[][src]Trait opencv::prelude::InpaintingPipelineTrait

pub trait InpaintingPipelineTrait: InpainterBase {
    pub fn as_raw_InpaintingPipeline(&self) -> *const c_void;
pub fn as_raw_mut_InpaintingPipeline(&mut self) -> *mut c_void; pub fn push_back(&mut self, inpainter: Ptr<dyn InpainterBase>) -> Result<()> { ... }
pub fn empty(&self) -> Result<bool> { ... }
pub fn set_radius(&mut self, val: i32) -> Result<()> { ... }
pub fn set_motion_model(&mut self, val: MotionModel) -> Result<()> { ... }
pub fn set_frames(&mut self, val: &Vector<Mat>) -> Result<()> { ... }
pub fn set_motions(&mut self, val: &Vector<Mat>) -> Result<()> { ... }
pub fn set_stabilized_frames(&mut self, val: &Vector<Mat>) -> Result<()> { ... }
pub fn set_stabilization_motions(&mut self, val: &Vector<Mat>) -> Result<()> { ... }
pub fn inpaint(
        &mut self,
        idx: i32,
        frame: &mut Mat,
        mask: &mut Mat
    ) -> Result<()> { ... } }

Required methods

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Provided methods

pub fn push_back(&mut self, inpainter: Ptr<dyn InpainterBase>) -> Result<()>[src]

pub fn empty(&self) -> Result<bool>[src]

pub fn set_radius(&mut self, val: i32) -> Result<()>[src]

pub fn set_motion_model(&mut self, val: MotionModel) -> Result<()>[src]

pub fn set_frames(&mut self, val: &Vector<Mat>) -> Result<()>[src]

pub fn set_motions(&mut self, val: &Vector<Mat>) -> Result<()>[src]

pub fn set_stabilized_frames(&mut self, val: &Vector<Mat>) -> Result<()>[src]

pub fn set_stabilization_motions(&mut self, val: &Vector<Mat>) -> Result<()>[src]

pub fn inpaint(
    &mut self,
    idx: i32,
    frame: &mut Mat,
    mask: &mut Mat
) -> Result<()>
[src]

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Implementors

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