use std::ops::{Add, AddAssign, Div, DivAssign, Mul, MulAssign, Sub, SubAssign};
use num_traits::{NumCast, ToPrimitive};
use crate::core::{Rect_, Size_, ValidRectType, ValidSizeType, ValidVecType, Vec2};
valid_types!(ValidPointType: i32, i64, f32, f64);
#[repr(C)]
#[derive(Copy, Clone, Debug, Default, PartialEq, PartialOrd)]
pub struct Point_<T: ValidPointType> {
pub x: T,
pub y: T,
}
impl<T: ValidPointType> Point_<T> {
#[inline]
pub fn new(x: T, y: T) -> Self {
Self { x, y }
}
#[inline]
pub fn from_vec2(vec: Vec2<T>) -> Self where T: ValidVecType {
Self::new(vec[0], vec[1])
}
#[inline]
pub fn from_size(sz: Size_<T>) -> Self where T: ValidSizeType {
Self::new(sz.width, sz.height)
}
#[inline]
pub fn cross(self, pt: Point_<T>) -> f64 where f64: From<T> {
let self_x: f64 = From::from(self.x);
let self_y: f64 = From::from(self.y);
let pt_x: f64 = From::from(pt.x);
let pt_y: f64 = From::from(pt.y);
self_x * pt_y - self_y * pt_x
}
#[inline]
pub fn dot(self, pt: Point_<T>) -> T {
self.x * pt.x + self.y * pt.y
}
#[inline]
pub fn ddot(self, pt: Point_<T>) -> f64 where f64: From<T> {
let self_x: f64 = From::from(self.x);
let self_y: f64 = From::from(self.y);
let pt_x: f64 = From::from(pt.x);
let pt_y: f64 = From::from(pt.y);
self_x * pt_x + self_y * pt_y
}
#[inline]
pub fn inside(self, rect: Rect_<T>) -> bool where T: ValidRectType {
rect.contains(self)
}
#[inline]
pub fn norm(self) -> f64 where f64: From<T> {
let self_x: f64 = From::from(self.x);
let self_y: f64 = From::from(self.y);
(self_x.powi(2) + self_y.powi(2)).sqrt()
}
#[inline]
pub fn to<D: ValidPointType + NumCast>(self) -> Option<Point_<D>> where T: ToPrimitive {
Some(Point_::new(D::from(self.x)?, D::from(self.y)?))
}
#[inline]
pub fn to_vec2(&self) -> Vec2<T> where T: ValidVecType {
Vec2::from([self.x, self.y])
}
}
opencv_type_simple_generic! { Point_<ValidPointType> }
impl<T> Add for Point_<T>
where
T: ValidPointType + AddAssign,
{
type Output = Point_<T>;
fn add(mut self, rhs: Point_<T>) -> Self::Output {
self += rhs;
self
}
}
impl<T> Sub for Point_<T>
where
T: ValidPointType + SubAssign,
{
type Output = Point_<T>;
fn sub(mut self, rhs: Point_<T>) -> Self::Output {
self -= rhs;
self
}
}
impl<T> Mul<T> for Point_<T>
where
T: ValidPointType + MulAssign
{
type Output = Point_<T>;
fn mul(mut self, rhs: T) -> Self::Output {
self *= rhs;
self
}
}
impl<T> Div<T> for Point_<T>
where
T: ValidPointType + DivAssign
{
type Output = Point_<T>;
fn div(mut self, rhs: T) -> Self::Output {
self /= rhs;
self
}
}
impl<T> AddAssign for Point_<T>
where
T: ValidPointType + AddAssign,
{
fn add_assign(&mut self, rhs: Point_<T>) {
self.x += rhs.x;
self.y += rhs.y;
}
}
impl<T> SubAssign for Point_<T>
where
T: ValidPointType + SubAssign,
{
fn sub_assign(&mut self, rhs: Point_<T>) {
self.x -= rhs.x;
self.y -= rhs.y;
}
}
impl<T> MulAssign<T> for Point_<T>
where
T: ValidPointType + MulAssign
{
fn mul_assign(&mut self, rhs: T) {
self.x *= rhs;
self.y *= rhs;
}
}
impl<T> DivAssign<T> for Point_<T>
where
T: ValidPointType + DivAssign
{
fn div_assign(&mut self, rhs: T) {
self.x /= rhs;
self.y /= rhs;
}
}