use serenity::builder::{CreateActionRow, CreateButton};
use serenity::model::application::ButtonStyle;
#[derive(Debug, Clone)]
pub(crate) struct GroupEntry {
pub name: String,
pub context: String,
pub status: Option<bool>,
}
#[derive(Debug, Clone)]
pub(crate) struct GroupState {
pub entries: Vec<GroupEntry>,
pub expanded: bool,
}
fn entry_icon(status: Option<bool>) -> &'static str {
match status {
None => "⚙️",
Some(true) => "✅",
Some(false) => "❌",
}
}
fn summary_line(entries: &[GroupEntry]) -> String {
let n = entries.len();
let running = entries.iter().filter(|e| e.status.is_none()).count();
let failed = entries.iter().filter(|e| e.status == Some(false)).count();
let (icon, tail) = if running > 0 {
("⚙️", format!(" · {running} running"))
} else if failed > 0 {
("❌", format!(" · {failed} failed"))
} else {
("✅", String::new())
};
format!(
"{icon} **{n} tool call{}**{tail}",
if n == 1 { "" } else { "s" }
)
}
pub(crate) fn render_content(group: &GroupState) -> String {
if group.entries.len() == 1 && !group.expanded {
let e = &group.entries[0];
return format!("{} **{}**{}", entry_icon(e.status), e.name, e.context);
}
if group.expanded {
let lines: Vec<String> = group
.entries
.iter()
.map(|e| format!("{} **{}**{}", entry_icon(e.status), e.name, e.context))
.collect();
format!("{}\n{}", summary_line(&group.entries), lines.join("\n"))
} else {
summary_line(&group.entries)
}
}
pub(crate) fn render_components(group: &GroupState, message_id: u64) -> Vec<CreateActionRow> {
if group.entries.len() < 2 {
return Vec::new();
}
let label = if group.expanded {
"Collapse ▲"
} else {
"Expand ▼"
};
vec![CreateActionRow::Buttons(vec![
CreateButton::new(format!("toolgroup:{message_id}"))
.label(label)
.style(ButtonStyle::Secondary),
])]
}