use serde::{Deserialize, Serialize};
#[derive(Debug, Clone, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct Tool {
pub id: String,
pub name: String,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub description: Option<String>,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub input_schema: Option<serde_json::Value>,
#[serde(default)]
pub requires_approval: bool,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub source: Option<String>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct Agent {
pub name: String,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub description: Option<String>,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub system: Option<String>,
#[serde(default)]
pub tools: Vec<String>,
#[serde(default)]
pub builtin: bool,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct Command {
pub name: String,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub description: Option<String>,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub shortcut: Option<String>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct ToolIds {
#[serde(default)]
pub ids: Vec<String>,
}