1 2 3 4 5 6
#include <TopLoc_Location.hxx> #include <bindings_common.hxx> inline std::unique_ptr<gp_Trsf> TopLoc_Location_Transformation(const TopLoc_Location &location) { return std::unique_ptr<gp_Trsf>(new gp_Trsf(location.Transformation())); }