#include <Bnd_Box.hxx>
#include <bindings_common.hxx>
inline std::unique_ptr<gp_Pnt> Bnd_Box_CornerMin(const Bnd_Box &box) {
auto p = box.CornerMin();
return std::unique_ptr<gp_Pnt>(new gp_Pnt(p));
}
inline std::unique_ptr<gp_Pnt> Bnd_Box_CornerMax(const Bnd_Box &box) {
auto p = box.CornerMax();
return std::unique_ptr<gp_Pnt>(new gp_Pnt(p));
}