pub struct CreateTranslationRequest {
pub file: Vec<u8>,
pub model: Value,
pub prompt: Option<String>,
pub response_format: Option<String>,
pub temperature: Option<f32>,
}
Fields§
§file: Vec<u8>
The audio file object (not file name) translate, in one of these formats: flac, mp3, mp4, mpeg, mpga, m4a, ogg, wav, or webm.
model: Value
ID of the model to use. Only whisper-1
(which is powered by our open source Whisper V2 model) is currently available.
prompt: Option<String>
An optional text to guide the model’s style or continue a previous audio segment. The prompt should be in English.
response_format: Option<String>
The format of the output, in one of these options: json
, text
, srt
, verbose_json
, or vtt
.
temperature: Option<f32>
The sampling temperature, between 0 and 1. Higher values like 0.8 will make the output more random, while lower values like 0.2 will make it more focused and deterministic. If set to 0, the model will use log probability to automatically increase the temperature until certain thresholds are hit.
Trait Implementations§
Source§impl Debug for CreateTranslationRequest
impl Debug for CreateTranslationRequest
Source§impl<'de> Deserialize<'de> for CreateTranslationRequest
impl<'de> Deserialize<'de> for CreateTranslationRequest
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for CreateTranslationRequest
impl RefUnwindSafe for CreateTranslationRequest
impl Send for CreateTranslationRequest
impl Sync for CreateTranslationRequest
impl Unpin for CreateTranslationRequest
impl UnwindSafe for CreateTranslationRequest
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more