open-vector-tile 1.11.1

This library reads/writes The Open Vector Tiles 1.0 Specification
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
use crate::{
    Point, Point3D, VectorFeatureMethods, VectorGeometry, VectorLines3DWithOffset,
    VectorLinesWithOffset, VectorPoints, VectorPoints3D,
    mapbox::MapboxVectorFeature,
    open::{ColumnCacheWriter, FeatureType, encode_value},
    weave_2d, weave_3d, zigzag,
};
use alloc::vec::Vec;
use libm::round;
use s2json::{BBOX, BBox, BBox3D, LineStringMValues, Properties, Shape, Value};

/// Vector Feature functions that are common to all vector features
pub trait BaseVectorFeatureMethods {
    /// Get the type of the vector feature
    fn get_type(&self) -> FeatureType;
    /// Get the properties of the vector feature
    fn properties(&self) -> &Properties;
    /// true if the feature has BBox
    fn has_bbox(&self) -> bool;
    /// true if the feature has offsets
    fn has_offsets(&self) -> bool;
    /// true if the feature has M values
    fn has_m_values(&self) -> bool;
    /// Get the geometry of the feature
    fn load_geometry(&self) -> VectorGeometry;
    /// Get the M values of the feature
    fn m_values(&self) -> Option<LineStringMValues>;
    /// Encode the feature to cache
    fn encode_to_cache(&self, cache: &mut ColumnCacheWriter, m_shape: Option<&Shape>) -> usize;
}

//? Points & Points3D

/// Base Vector Points Feature
#[derive(Default, Debug, Clone, PartialEq)]
pub struct BaseVectorPointsFeature {
    /// Unique ID
    pub id: Option<u64>,
    /// Geometry
    pub geometry: VectorPoints,
    /// Properties
    pub properties: Properties,
    /// BBox
    pub bbox: Option<BBox>,
}
impl BaseVectorPointsFeature {
    /// Create a new BaseVectorPointsFeature
    pub fn new(
        id: Option<u64>,
        geometry: VectorPoints,
        properties: Properties,
        bbox: Option<BBox>,
    ) -> Self {
        Self { id, geometry, properties, bbox }
    }
}
impl BaseVectorFeatureMethods for BaseVectorPointsFeature {
    /// Get the type of the feature
    fn get_type(&self) -> FeatureType {
        FeatureType::Points
    }

    /// Get the properties of the feature
    fn properties(&self) -> &Properties {
        &self.properties
    }

    /// true if the feature has BBox
    fn has_bbox(&self) -> bool {
        self.bbox.is_some()
    }

    /// Points do not have this feature, so return false
    fn has_offsets(&self) -> bool {
        false
    }

    /// Points do not have this feature, so return false
    fn has_m_values(&self) -> bool {
        self.geometry.iter().any(|g| g.m.is_some())
    }

    fn load_geometry(&self) -> VectorGeometry {
        VectorGeometry::VectorPoints(self.geometry.clone())
    }

    fn m_values(&self) -> Option<LineStringMValues> {
        if !self.has_m_values() {
            return None;
        }
        Some(
            self.geometry
                .iter()
                .map(|g| {
                    // grab the m values, if they exist otherwise return default
                    g.m.clone().unwrap_or_default()
                })
                .collect(),
        )
    }

    fn encode_to_cache(&self, cache: &mut ColumnCacheWriter, m_shape: Option<&Shape>) -> usize {
        let geometry = &self.geometry;
        if geometry.len() == 1 {
            let point = &geometry[0];
            weave_2d(zigzag(point.x) as u16, zigzag(point.y) as u16) as usize
        } else {
            let mut indices: Vec<u32> = Vec::new();
            indices.push(cache.add_points(geometry.to_vec()) as u32);
            // store the mvalues indexes if they exist
            if let (Some(m_values), Some(shape)) = (self.m_values(), m_shape) {
                for m in m_values {
                    indices.push(encode_value(&m, shape, cache) as u32);
                }
            }
            cache.add_indices(indices)
        }
    }
}
/// Base Vector Points Feature
#[derive(Default, Debug, Clone, PartialEq)]
pub struct BaseVectorPoints3DFeature {
    /// Unique ID
    pub id: Option<u64>,
    /// Geometry
    pub geometry: VectorPoints3D,
    /// Properties
    pub properties: Properties,
    /// BBox
    pub bbox: Option<BBox3D>,
}
impl BaseVectorPoints3DFeature {
    /// Create a new BaseVectorPoints3DFeature
    pub fn new(
        id: Option<u64>,
        geometry: VectorPoints3D,
        properties: Properties,
        bbox: Option<BBox3D>,
    ) -> Self {
        Self { id, geometry, properties, bbox }
    }
}
impl BaseVectorFeatureMethods for BaseVectorPoints3DFeature {
    /// Get the type of the feature
    fn get_type(&self) -> FeatureType {
        FeatureType::Points3D
    }

    /// Get the properties of the feature
    fn properties(&self) -> &Properties {
        &self.properties
    }

    /// true if the feature has BBox
    fn has_bbox(&self) -> bool {
        self.bbox.is_some()
    }

    /// Points do not have this feature, so return false
    fn has_offsets(&self) -> bool {
        false
    }

    /// Points do not have this feature, so return false
    fn has_m_values(&self) -> bool {
        self.geometry.iter().any(|g| g.m.is_some())
    }

    fn load_geometry(&self) -> VectorGeometry {
        VectorGeometry::VectorPoints3D(self.geometry.clone())
    }

    fn m_values(&self) -> Option<LineStringMValues> {
        if !self.has_m_values() {
            return None;
        }
        Some(self.geometry.iter().map(|g| g.m.clone().unwrap_or_default()).collect())
    }

    fn encode_to_cache(&self, cache: &mut ColumnCacheWriter, m_shape: Option<&Shape>) -> usize {
        let geometry = &self.geometry;
        if geometry.len() == 1 {
            let point = &geometry[0];
            weave_3d(zigzag(point.x) as u16, zigzag(point.y) as u16, zigzag(point.z) as u16)
                as usize
        } else {
            let mut indices: Vec<u32> = Vec::new();
            indices.push(cache.add_points_3d(geometry.to_vec()) as u32);
            // store the mvalues indexes if they exist
            if let (Some(m_values), Some(shape)) = (self.m_values(), m_shape) {
                for m in m_values {
                    indices.push(encode_value(&m, shape, cache) as u32);
                }
            }
            cache.add_indices(indices)
        }
    }
}

//? Lines & Lines3D

/// Base Vector Line Feature
#[derive(Default, Debug, Clone, PartialEq)]
pub struct BaseVectorLinesFeature {
    /// Unique ID
    pub id: Option<u64>,
    /// Geometry
    pub geometry: VectorLinesWithOffset,
    /// Properties
    pub properties: Properties,
    /// BBox
    pub bbox: Option<BBox>,
}
impl BaseVectorLinesFeature {
    /// Create a new BaseVectorLinesFeature
    pub fn new(
        id: Option<u64>,
        geometry: VectorLinesWithOffset,
        properties: Properties,
        bbox: Option<BBox>,
    ) -> Self {
        Self { id, geometry, properties, bbox }
    }
}
impl BaseVectorFeatureMethods for BaseVectorLinesFeature {
    /// Get the type of the feature
    fn get_type(&self) -> FeatureType {
        FeatureType::Lines
    }

    /// Get the properties of the feature
    fn properties(&self) -> &Properties {
        &self.properties
    }

    /// true if the feature has BBox
    fn has_bbox(&self) -> bool {
        self.bbox.is_some()
    }

    /// Points do not have this feature, so return false
    fn has_offsets(&self) -> bool {
        self.geometry.iter().any(|g| g.has_offset())
    }

    /// Points do not have this feature, so return false
    fn has_m_values(&self) -> bool {
        self.geometry.iter().any(|g| g.has_m_values())
    }

    fn load_geometry(&self) -> VectorGeometry {
        VectorGeometry::VectorLines(self.geometry.to_vec())
    }

    fn m_values(&self) -> Option<LineStringMValues> {
        if !self.has_m_values() {
            return None;
        }
        Some(self.geometry.iter().flat_map(|g| g.m_values().unwrap_or_default()).collect())
    }

    fn encode_to_cache(&self, cache: &mut ColumnCacheWriter, m_shape: Option<&Shape>) -> usize {
        let geometry = &self.geometry;
        let mut indices: Vec<u32> = Vec::new();
        if geometry.len() != 1 {
            indices.push(geometry.len() as u32)
        }
        for line in geometry {
            if line.has_offset() {
                indices.push(encode_offset(line.offset));
            }
            indices.push(cache.add_points(line.geometry.clone()) as u32);
            // store the mvalues indexes if they exist
            if self.has_m_values() {
                if let (Some(m_values), Some(shape)) = (line.m_values(), m_shape) {
                    for m in m_values {
                        indices.push(encode_value(&m, shape, cache) as u32);
                    }
                } else if let (None, Some(shape)) = (line.m_values(), m_shape) {
                    for _ in 0..line.geometry.len() {
                        indices.push(encode_value(&Value::default(), shape, cache) as u32);
                    }
                }
            }
        }
        cache.add_indices(indices)
    }
}

/// Base Vector Line 3D Feature
#[derive(Default, Debug, Clone, PartialEq)]
pub struct BaseVectorLines3DFeature {
    /// Unique ID
    pub id: Option<u64>,
    /// Geometry
    pub geometry: VectorLines3DWithOffset,
    /// Properties
    pub properties: Properties,
    /// BBox
    pub bbox: Option<BBox3D>,
}
impl BaseVectorLines3DFeature {
    /// Create a new BaseVectorLines3DFeature
    pub fn new(
        id: Option<u64>,
        geometry: VectorLines3DWithOffset,
        properties: Properties,
        bbox: Option<BBox3D>,
    ) -> Self {
        Self { id, geometry, properties, bbox }
    }
}
impl BaseVectorFeatureMethods for BaseVectorLines3DFeature {
    /// Get the type of the feature
    fn get_type(&self) -> FeatureType {
        FeatureType::Lines3D
    }

    /// Get the properties of the feature
    fn properties(&self) -> &Properties {
        &self.properties
    }

    /// true if the feature has BBox
    fn has_bbox(&self) -> bool {
        self.bbox.is_some()
    }

    /// Points do not have this feature, so return false
    fn has_offsets(&self) -> bool {
        self.geometry.iter().any(|g| g.has_offset())
    }

    /// Points do not have this feature, so return false
    fn has_m_values(&self) -> bool {
        self.geometry.iter().any(|g| g.has_m_values())
    }

    fn load_geometry(&self) -> VectorGeometry {
        VectorGeometry::VectorLines3D(self.geometry.to_vec())
    }

    fn m_values(&self) -> Option<LineStringMValues> {
        if !self.has_m_values() {
            return None;
        }
        Some(self.geometry.iter().flat_map(|g| g.m_values().unwrap_or_default()).collect())
    }

    fn encode_to_cache(&self, cache: &mut ColumnCacheWriter, m_shape: Option<&Shape>) -> usize {
        let geometry = &self.geometry;
        let mut indices: Vec<u32> = Vec::new();
        if geometry.len() != 1 {
            indices.push(geometry.len() as u32)
        }
        for line in geometry {
            if line.has_offset() {
                indices.push(encode_offset(line.offset));
            }
            indices.push(cache.add_points_3d(line.geometry.clone()) as u32);
            // store the mvalues indexes if they exist
            if self.has_m_values() {
                if let (Some(m_values), Some(shape)) = (line.m_values(), m_shape) {
                    for m in m_values {
                        indices.push(encode_value(&m, shape, cache) as u32);
                    }
                } else if let (None, Some(shape)) = (line.m_values(), m_shape) {
                    for _ in 0..line.geometry.len() {
                        indices.push(encode_value(&Value::default(), shape, cache) as u32);
                    }
                }
            }
        }
        cache.add_indices(indices)
    }
}

//? Polygons & Polygons3D

/// Base Vector Polygon Feature
#[derive(Default, Debug, Clone, PartialEq)]
pub struct BaseVectorPolysFeature {
    /// Unique ID
    pub id: Option<u64>,
    /// Geometry
    pub geometry: Vec<VectorLinesWithOffset>,
    /// Properties
    pub properties: Properties,
    /// BBox
    pub bbox: Option<BBox>,
    /// Tessellation
    pub tessellation: Vec<Point>,
    /// Indices
    pub indices: Vec<u32>,
}
impl BaseVectorPolysFeature {
    /// Create a new BaseVectorPolysFeature
    pub fn new(
        id: Option<u64>,
        geometry: Vec<VectorLinesWithOffset>,
        properties: Properties,
        bbox: Option<BBox>,
        indices: Vec<u32>,
        tessellation: Vec<Point>,
    ) -> Self {
        Self { id, geometry, properties, bbox, indices, tessellation }
    }
}
impl BaseVectorFeatureMethods for BaseVectorPolysFeature {
    /// Get the type of the feature
    fn get_type(&self) -> FeatureType {
        FeatureType::Polygons
    }

    /// Get the properties of the feature
    fn properties(&self) -> &Properties {
        &self.properties
    }

    /// true if the feature has BBox
    fn has_bbox(&self) -> bool {
        self.bbox.is_some()
    }

    /// Points do not have this feature, so return false
    fn has_offsets(&self) -> bool {
        self.geometry.iter().any(|g| g.iter().any(|l| l.has_offset()))
    }

    /// Points do not have this feature, so return false
    fn has_m_values(&self) -> bool {
        self.geometry.iter().any(|g| g.iter().any(|l| l.has_m_values()))
    }

    fn load_geometry(&self) -> VectorGeometry {
        VectorGeometry::VectorPolys(self.geometry.iter().map(|line| line.to_vec()).collect())
    }

    fn m_values(&self) -> Option<LineStringMValues> {
        if !self.has_m_values() {
            return None;
        }
        Some(
            self.geometry
                .iter()
                .flat_map(|g| g.iter().flat_map(|l| l.m_values().unwrap_or_default()))
                .collect(),
        )
    }

    fn encode_to_cache(&self, cache: &mut ColumnCacheWriter, m_shape: Option<&Shape>) -> usize {
        let geometry = &self.geometry;
        let mut indices: Vec<u32> = Vec::new();
        if geometry.len() != 1 {
            indices.push(geometry.len() as u32)
        }
        for poly in geometry {
            indices.push(poly.len() as u32);
            for line in poly {
                if line.has_offset() {
                    indices.push(encode_offset(line.offset));
                }
                indices.push(cache.add_points(line.geometry.clone()) as u32);
                // store the mvalues indexes if they exist
                if self.has_m_values() {
                    if let (Some(m_values), Some(shape)) = (line.m_values(), m_shape) {
                        for m in m_values {
                            indices.push(encode_value(&m, shape, cache) as u32);
                        }
                    } else if let (None, Some(shape)) = (line.m_values(), m_shape) {
                        for _ in 0..line.geometry.len() {
                            indices.push(encode_value(&Value::default(), shape, cache) as u32);
                        }
                    }
                }
            }
        }
        cache.add_indices(indices)
    }
}

/// Base Vector Polygon Feature
#[derive(Default, Debug, Clone, PartialEq)]
pub struct BaseVectorPolys3DFeature {
    /// Unique ID
    pub id: Option<u64>,
    /// Geometry
    pub geometry: Vec<VectorLines3DWithOffset>,
    /// Properties
    pub properties: Properties,
    /// BBox
    pub bbox: Option<BBox3D>,
    /// Tessellation
    pub tessellation: Vec<Point3D>,
    /// Indices
    pub indices: Vec<u32>,
}
impl BaseVectorPolys3DFeature {
    /// Create a new BaseVectorPolys3DFeature
    pub fn new(
        id: Option<u64>,
        geometry: Vec<VectorLines3DWithOffset>,
        properties: Properties,
        bbox: Option<BBox3D>,
        indices: Vec<u32>,
        tessellation: Vec<Point3D>,
    ) -> Self {
        Self { id, geometry, properties, bbox, indices, tessellation }
    }
}
impl BaseVectorFeatureMethods for BaseVectorPolys3DFeature {
    /// Get the type of the feature
    fn get_type(&self) -> FeatureType {
        FeatureType::Polygons3D
    }

    /// Get the properties of the feature
    fn properties(&self) -> &Properties {
        &self.properties
    }

    /// true if the feature has BBox
    fn has_bbox(&self) -> bool {
        self.bbox.is_some()
    }

    /// Points do not have this feature, so return false
    fn has_offsets(&self) -> bool {
        self.geometry.iter().any(|g| g.iter().any(|l| l.has_offset()))
    }

    /// Points do not have this feature, so return false
    fn has_m_values(&self) -> bool {
        self.geometry.iter().any(|g| g.iter().any(|l| l.has_m_values()))
    }

    fn load_geometry(&self) -> VectorGeometry {
        VectorGeometry::VectorPolys3D(self.geometry.iter().map(|line| line.to_vec()).collect())
    }

    fn m_values(&self) -> Option<LineStringMValues> {
        if !self.has_m_values() {
            return None;
        }
        Some(
            self.geometry
                .iter()
                .flat_map(|g| g.iter().flat_map(|l| l.m_values().unwrap_or_default()))
                .collect(),
        )
    }

    fn encode_to_cache(&self, cache: &mut ColumnCacheWriter, m_shape: Option<&Shape>) -> usize {
        let geometry = &self.geometry;
        let mut indices: Vec<u32> = Vec::new();
        if geometry.len() != 1 {
            indices.push(geometry.len() as u32)
        }
        for poly in geometry {
            indices.push(poly.len() as u32);
            for line in poly {
                if line.has_offset() {
                    indices.push(encode_offset(line.offset));
                }
                indices.push(cache.add_points_3d(line.geometry.clone()) as u32);
                // store the mvalues indexes if they exist
                if self.has_m_values() {
                    if let (Some(m_values), Some(shape)) = (line.m_values(), m_shape) {
                        for m in m_values {
                            indices.push(encode_value(&m, shape, cache) as u32);
                        }
                    } else if let (None, Some(shape)) = (line.m_values(), m_shape) {
                        for _ in 0..line.geometry.len() {
                            indices.push(encode_value(&Value::default(), shape, cache) as u32);
                        }
                    }
                }
            }
        }
        cache.add_indices(indices)
    }
}

/// Tessellation Wrapper to handle both 2D and 3D cases
#[derive(Debug, Clone, PartialEq)]
pub enum TessellationWrapper {
    /// 2D tessellation
    Tessellation(Vec<Point>),
    /// 3D tessellation
    Tessellation3D(Vec<Point3D>),
}
impl TessellationWrapper {
    /// check the length of the tessellation
    pub fn len(&self) -> usize {
        match self {
            TessellationWrapper::Tessellation(points) => points.len(),
            TessellationWrapper::Tessellation3D(points) => points.len(),
        }
    }

    /// check if the tessellation is empty
    pub fn is_empty(&self) -> bool {
        match self {
            TessellationWrapper::Tessellation(points) => points.is_empty(),
            TessellationWrapper::Tessellation3D(points) => points.is_empty(),
        }
    }
}

/// A type that encompasses all vector tile feature types
#[derive(Debug, Clone, PartialEq)]
pub enum BaseVectorFeature {
    /// Points
    BaseVectorPointsFeature(BaseVectorPointsFeature),
    /// Lines
    BaseVectorLinesFeature(BaseVectorLinesFeature),
    /// Polygons
    BaseVectorPolysFeature(BaseVectorPolysFeature),
    /// 3D Points
    BaseVectorPoints3DFeature(BaseVectorPoints3DFeature),
    /// 3D Lines
    BaseVectorLines3DFeature(BaseVectorLines3DFeature),
    /// 3D Polygons
    BaseVectorPolys3DFeature(BaseVectorPolys3DFeature),
}
impl BaseVectorFeature {
    /// check if the feature geometry has a single length
    pub fn single(&self) -> bool {
        match self {
            BaseVectorFeature::BaseVectorPointsFeature(f) => f.geometry.len() == 1,
            BaseVectorFeature::BaseVectorLinesFeature(f) => f.geometry.len() == 1,
            BaseVectorFeature::BaseVectorPolysFeature(f) => f.geometry.len() == 1,
            BaseVectorFeature::BaseVectorPoints3DFeature(f) => f.geometry.len() == 1,
            BaseVectorFeature::BaseVectorLines3DFeature(f) => f.geometry.len() == 1,
            BaseVectorFeature::BaseVectorPolys3DFeature(f) => f.geometry.len() == 1,
        }
    }

    /// get the feature properties
    pub fn properties(&self) -> &Properties {
        match self {
            BaseVectorFeature::BaseVectorPointsFeature(f) => f.properties(),
            BaseVectorFeature::BaseVectorLinesFeature(f) => f.properties(),
            BaseVectorFeature::BaseVectorPolysFeature(f) => f.properties(),
            BaseVectorFeature::BaseVectorPoints3DFeature(f) => f.properties(),
            BaseVectorFeature::BaseVectorLines3DFeature(f) => f.properties(),
            BaseVectorFeature::BaseVectorPolys3DFeature(f) => f.properties(),
        }
    }

    /// check if the feature has m values
    pub fn has_m_values(&self) -> bool {
        match self {
            BaseVectorFeature::BaseVectorPointsFeature(f) => f.has_m_values(),
            BaseVectorFeature::BaseVectorLinesFeature(f) => f.has_m_values(),
            BaseVectorFeature::BaseVectorPolysFeature(f) => f.has_m_values(),
            BaseVectorFeature::BaseVectorPoints3DFeature(f) => f.has_m_values(),
            BaseVectorFeature::BaseVectorLines3DFeature(f) => f.has_m_values(),
            BaseVectorFeature::BaseVectorPolys3DFeature(f) => f.has_m_values(),
        }
    }

    /// get the feature m values
    pub fn m_values(&self) -> Option<LineStringMValues> {
        match self {
            BaseVectorFeature::BaseVectorPointsFeature(f) => f.m_values(),
            BaseVectorFeature::BaseVectorLinesFeature(f) => f.m_values(),
            BaseVectorFeature::BaseVectorPolysFeature(f) => f.m_values(),
            BaseVectorFeature::BaseVectorPoints3DFeature(f) => f.m_values(),
            BaseVectorFeature::BaseVectorLines3DFeature(f) => f.m_values(),
            BaseVectorFeature::BaseVectorPolys3DFeature(f) => f.m_values(),
        }
    }

    /// get the feature type
    pub fn get_type(&self) -> FeatureType {
        match self {
            BaseVectorFeature::BaseVectorPointsFeature(f) => f.get_type(),
            BaseVectorFeature::BaseVectorLinesFeature(f) => f.get_type(),
            BaseVectorFeature::BaseVectorPolysFeature(f) => f.get_type(),
            BaseVectorFeature::BaseVectorPoints3DFeature(f) => f.get_type(),
            BaseVectorFeature::BaseVectorLines3DFeature(f) => f.get_type(),
            BaseVectorFeature::BaseVectorPolys3DFeature(f) => f.get_type(),
        }
    }

    /// get the feature id
    pub fn id(&self) -> Option<u64> {
        match self {
            BaseVectorFeature::BaseVectorPointsFeature(f) => f.id,
            BaseVectorFeature::BaseVectorLinesFeature(f) => f.id,
            BaseVectorFeature::BaseVectorPolysFeature(f) => f.id,
            BaseVectorFeature::BaseVectorPoints3DFeature(f) => f.id,
            BaseVectorFeature::BaseVectorLines3DFeature(f) => f.id,
            BaseVectorFeature::BaseVectorPolys3DFeature(f) => f.id,
        }
    }

    /// get the feature indices
    pub fn indices(&self) -> Option<Vec<u32>> {
        match self {
            BaseVectorFeature::BaseVectorPolysFeature(f) => Some(f.indices.clone()),
            BaseVectorFeature::BaseVectorPolys3DFeature(f) => Some(f.indices.clone()),
            _ => None,
        }
    }

    /// get the feature tessellation
    pub fn tessellation(&self) -> Option<TessellationWrapper> {
        match self {
            BaseVectorFeature::BaseVectorPolysFeature(f) => {
                Some(TessellationWrapper::Tessellation(f.tessellation.clone()))
            }
            BaseVectorFeature::BaseVectorPolys3DFeature(f) => {
                Some(TessellationWrapper::Tessellation3D(f.tessellation.clone()))
            }
            _ => None,
        }
    }

    /// get the feature bbox
    pub fn bbox(&self) -> Option<BBOX> {
        match self {
            BaseVectorFeature::BaseVectorPointsFeature(f) => f.bbox.map(BBOX::BBox),
            BaseVectorFeature::BaseVectorLinesFeature(f) => f.bbox.map(BBOX::BBox),
            BaseVectorFeature::BaseVectorPolysFeature(f) => f.bbox.map(BBOX::BBox),
            BaseVectorFeature::BaseVectorPoints3DFeature(f) => f.bbox.map(BBOX::BBox3D),
            BaseVectorFeature::BaseVectorLines3DFeature(f) => f.bbox.map(BBOX::BBox3D),
            BaseVectorFeature::BaseVectorPolys3DFeature(f) => f.bbox.map(BBOX::BBox3D),
        }
    }

    /// check if the feature has offsets
    pub fn has_offsets(&self) -> bool {
        match self {
            BaseVectorFeature::BaseVectorLinesFeature(f) => f.has_offsets(),
            BaseVectorFeature::BaseVectorLines3DFeature(f) => f.has_offsets(),
            BaseVectorFeature::BaseVectorPolysFeature(f) => f.has_offsets(),
            BaseVectorFeature::BaseVectorPolys3DFeature(f) => f.has_offsets(),
            _ => false,
        }
    }

    /// encode the feature to cache
    pub fn encode_to_cache(&self, cache: &mut ColumnCacheWriter, m_shape: Option<&Shape>) -> usize {
        match self {
            BaseVectorFeature::BaseVectorPointsFeature(f) => f.encode_to_cache(cache, m_shape),
            BaseVectorFeature::BaseVectorLinesFeature(f) => f.encode_to_cache(cache, m_shape),
            BaseVectorFeature::BaseVectorPolysFeature(f) => f.encode_to_cache(cache, m_shape),
            BaseVectorFeature::BaseVectorPoints3DFeature(f) => f.encode_to_cache(cache, m_shape),
            BaseVectorFeature::BaseVectorLines3DFeature(f) => f.encode_to_cache(cache, m_shape),
            BaseVectorFeature::BaseVectorPolys3DFeature(f) => f.encode_to_cache(cache, m_shape),
        }
    }
}
impl From<&mut MapboxVectorFeature> for BaseVectorFeature {
    fn from(mvt: &mut MapboxVectorFeature) -> Self {
        let id = mvt.id;
        let properties: Properties = (&mvt.properties).into();
        let indices = mvt.read_indices();
        let mut tessellation_floats: Vec<f64> = Vec::new();
        mvt.add_tessellation(&mut tessellation_floats, 1.0);
        // convert an flat array of f64 to groups of 2 making a Point (convert to a Vec<Point>)
        let tessellation = tess_to_points(tessellation_floats);

        match mvt.load_geometry() {
            VectorGeometry::VectorPoints(geo) => BaseVectorFeature::BaseVectorPointsFeature(
                BaseVectorPointsFeature::new(id, geo, properties, None),
            ),
            VectorGeometry::VectorLines(geo) => BaseVectorFeature::BaseVectorLinesFeature(
                BaseVectorLinesFeature::new(id, geo, properties, None),
            ),
            VectorGeometry::VectorPolys(geo) => BaseVectorFeature::BaseVectorPolysFeature(
                BaseVectorPolysFeature::new(id, geo, properties, None, indices, tessellation),
            ),
            _ => panic!("unexpected geometry type"),
        }
    }
}

/// Taking input tesselation data, migrate it back to a Point
pub fn tess_to_points(tess: Vec<f64>) -> Vec<Point> {
    tess.chunks(2).map(|chunk| Point::new(round(chunk[0]) as i32, round(chunk[1]) as i32)).collect()
}

/// Taking input tesselation 3D data, migrate back to a Point3D
pub fn tess_to_points_3d(tess: Vec<f64>) -> Vec<Point3D> {
    tess.chunks(3)
        .map(|chunk| {
            Point3D::new(round(chunk[0]) as i32, round(chunk[1]) as i32, round(chunk[2]) as i32)
        })
        .collect()
}

/// Encode offset values into a signed integer to reduce byte cost without too much loss
pub fn encode_offset(offset: f64) -> u32 {
    round(offset * 1_000.0) as u32
}

/// Decode offset from a signed integer into a float or double
pub fn decode_offset(offset: u32) -> f64 {
    (offset as f64) / 1_000.0
}