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// OPCUA for Rust
// SPDX-License-Identifier: MPL-2.0
// Copyright (C) 2017-2022 Adam Lock
//! The OPC UA TCP transport client module. The transport is responsible for establishing a connection
//! with the server and processing requests.
//!
//! Internally this uses Tokio to process requests and responses supplied by the session via the
//! session state.
use std::{
collections::HashMap,
net::{SocketAddr, ToSocketAddrs},
result::Result,
sync::{Arc, Mutex, RwLock},
thread,
};
use futures::StreamExt;
use tokio::{
self,
io::{self, ReadHalf, WriteHalf},
net::TcpStream,
sync::mpsc::{UnboundedReceiver, UnboundedSender},
time::{interval, Duration},
};
use tokio_util::codec::FramedRead;
use opcua_core::comms::message_chunk_info::ChunkInfo;
use opcua_core::{
comms::{
message_writer::MessageWriter,
tcp_codec::{Message, TcpCodec},
tcp_types::HelloMessage,
url::hostname_port_from_url,
},
prelude::*,
RUNTIME,
};
use opcua_types::status_code::StatusCode;
use crate::{
callbacks::OnSessionClosed,
comms::transport::Transport,
message_queue::{self, MessageQueue},
session::session_state::{ConnectionState, ConnectionStateMgr, SessionState},
};
use tokio::io::AsyncWriteExt;
//todo move this struct to core module
#[derive(Debug)]
struct MessageChunkWithChunkInfo {
header: ChunkInfo,
data_with_header: Vec<u8>,
}
struct ReadState {
pub state: ConnectionStateMgr,
pub secure_channel: Arc<RwLock<SecureChannel>>,
pub message_queue: Arc<RwLock<MessageQueue>>,
pub max_chunk_count: usize,
/// Last decoded sequence number
last_received_sequence_number: u32,
chunks: HashMap<u32, Vec<MessageChunkWithChunkInfo>>,
}
impl Drop for ReadState {
fn drop(&mut self) {
info!("ReadState has dropped");
}
}
impl ReadState {
fn turn_received_chunks_into_message(
&mut self,
chunks: &[MessageChunk],
) -> Result<SupportedMessage, StatusCode> {
// Validate that all chunks have incrementing sequence numbers and valid chunk types
let secure_channel = trace_read_lock!(self.secure_channel);
self.last_received_sequence_number = Chunker::validate_chunks(
self.last_received_sequence_number + 1,
&secure_channel,
chunks,
)?;
// Now decode
Chunker::decode(chunks, &secure_channel, None)
}
fn process_chunk(
&mut self,
chunk: MessageChunk,
) -> Result<Option<SupportedMessage>, StatusCode> {
// trace!("Got a chunk {:?}", chunk);
let chunk = {
let mut secure_channel = trace_write_lock!(self.secure_channel);
secure_channel.verify_and_remove_security(&chunk.data)?
};
let secure_channel = trace_read_lock!(self.secure_channel);
let chunk_info = chunk.chunk_info(&secure_channel)?;
drop(secure_channel);
let req_id = chunk_info.sequence_header.request_id;
match chunk_info.message_header.is_final {
MessageIsFinalType::Intermediate => {
let chunks = self.chunks.entry(req_id).or_insert_with(Vec::new);
debug!(
"receive chunk intermediate {}:{}",
chunk_info.sequence_header.request_id,
chunk_info.sequence_header.sequence_number
);
chunks.push(MessageChunkWithChunkInfo {
header: chunk_info,
data_with_header: chunk.data,
});
let chunks_len = self.chunks.len();
if self.max_chunk_count > 0 && chunks_len > self.max_chunk_count {
error!("too many chunks {}> {}", chunks_len, self.max_chunk_count);
//remove first
let first_req_id = *self.chunks.iter().next().unwrap().0;
self.chunks.remove(&first_req_id);
}
return Ok(None);
}
MessageIsFinalType::FinalError => {
info!("Discarding chunk marked in as final error");
self.chunks.remove(&chunk_info.sequence_header.request_id);
return Ok(None);
}
_ => {
// Drop through
}
}
let chunks = self.chunks.entry(req_id).or_insert_with(Vec::new);
chunks.push(MessageChunkWithChunkInfo {
header: chunk_info,
data_with_header: chunk.data,
});
let in_chunks = Self::merge_chunks(self.chunks.remove(&req_id).unwrap())?;
let message = self.turn_received_chunks_into_message(&in_chunks)?;
Ok(Some(message))
}
fn merge_chunks(
mut chunks: Vec<MessageChunkWithChunkInfo>,
) -> Result<Vec<MessageChunk>, StatusCode> {
if chunks.len() == 1 {
return Ok(vec![MessageChunk {
data: chunks.pop().unwrap().data_with_header,
}]);
}
chunks.sort_by(|a, b| {
a.header
.sequence_header
.sequence_number
.cmp(&b.header.sequence_header.sequence_number)
});
let mut ret = Vec::with_capacity(chunks.len());
//not start with 0
let mut expect_sequence_number = chunks
.get(0)
.unwrap()
.header
.sequence_header
.sequence_number;
for c in chunks {
if c.header.sequence_header.sequence_number != expect_sequence_number {
info!(
"receive wrong chunk expect seq={},got={}",
expect_sequence_number, c.header.sequence_header.sequence_number
);
continue; //may be duplicate chunk
}
expect_sequence_number += 1;
ret.push(MessageChunk {
data: c.data_with_header,
});
}
Ok(ret)
}
}
struct WriteState {
pub state: ConnectionStateMgr,
/// The url to connect to
pub secure_channel: Arc<RwLock<SecureChannel>>,
pub message_queue: Arc<RwLock<MessageQueue>>,
pub writer: WriteHalf<TcpStream>,
/// The send buffer
pub send_buffer: MessageWriter,
}
impl Drop for WriteState {
fn drop(&mut self) {
info!("WriteState has dropped");
}
}
impl WriteState {
/// Sends the supplied request asynchronously. The returned value is the request id for the
/// chunked message. Higher levels may or may not find it useful.
fn send_request(&mut self, request: SupportedMessage) -> Result<u32, StatusCode> {
match self.state.state() {
ConnectionState::Processing => {
let secure_channel = trace_read_lock!(self.secure_channel);
let request_id = self.send_buffer.next_request_id();
self.send_buffer.write(request_id, request, &secure_channel)
}
_ => {
panic!("Should not be calling this unless in the processing state");
}
}
}
}
/// This is the OPC UA TCP client transport layer
///
/// At its heart it is a tokio task that runs continuously reading and writing data from the connected
/// server. Requests are taken from the session state, responses are given to the session state.
///
/// Reading and writing are split so they are independent of each other.
pub(crate) struct TcpTransport {
/// Session state
session_state: Arc<RwLock<SessionState>>,
/// Secure channel information
secure_channel: Arc<RwLock<SecureChannel>>,
/// Connection state - what the connection task is doing
connection_state: ConnectionStateMgr,
/// Message queue for requests / responses
message_queue: Arc<RwLock<MessageQueue>>,
/// Tokio runtime
runtime: Arc<Mutex<tokio::runtime::Runtime>>,
}
impl Drop for TcpTransport {
fn drop(&mut self) {
info!("TcpTransport has dropped");
}
}
impl Transport for TcpTransport {}
impl TcpTransport {
const WAIT_POLLING_TIMEOUT: u64 = 100;
/// Create a new TCP transport layer for the session
pub fn new(
secure_channel: Arc<RwLock<SecureChannel>>,
session_state: Arc<RwLock<SessionState>>,
message_queue: Arc<RwLock<MessageQueue>>,
single_threaded_executor: bool,
) -> TcpTransport {
let connection_state = {
let session_state = trace_read_lock!(session_state);
session_state.connection_state()
};
let runtime = {
let mut builder = if !single_threaded_executor {
tokio::runtime::Builder::new_multi_thread()
} else {
tokio::runtime::Builder::new_current_thread()
};
builder.enable_all().build().unwrap()
};
TcpTransport {
session_state,
secure_channel,
connection_state,
message_queue,
runtime: Arc::new(Mutex::new(runtime)),
}
}
/// Connects the stream to the specified endpoint
pub fn connect(&self, endpoint_url: &str) -> Result<(), StatusCode> {
if self.is_connected() {
panic!("Should not try to connect when already connected");
}
let (host, port) =
hostname_port_from_url(endpoint_url, constants::DEFAULT_OPC_UA_SERVER_PORT)?;
// Resolve the host name into a socket address
let addr = {
let addr = format!("{}:{}", host, port);
let addrs = addr.to_socket_addrs();
if let Ok(mut addrs) = addrs {
// Take the first resolved ip addr for the hostname
if let Some(addr) = addrs.next() {
addr
} else {
error!("Invalid address {}, does not resolve to any socket", addr);
return Err(StatusCode::BadTcpEndpointUrlInvalid);
}
} else {
error!(
"Invalid address {}, cannot be parsed {:?}",
addr,
addrs.unwrap_err()
);
return Err(StatusCode::BadTcpEndpointUrlInvalid);
}
};
assert_eq!(addr.port(), port);
let connection_task = {
let (connection_state, session_state, secure_channel, message_queue) = (
self.connection_state.clone(),
self.session_state.clone(),
self.secure_channel.clone(),
self.message_queue.clone(),
);
let endpoint_url = endpoint_url.to_string();
let id = format!("client-connection-thread-{:?}", thread::current().id());
Self::connection_task(
id,
addr,
connection_state,
endpoint_url,
session_state,
secure_channel,
message_queue,
)
};
let runtime = self.runtime.clone();
thread::spawn(move || {
debug!("Client tokio tasks are starting for connection");
let runtime = trace_lock!(runtime);
runtime.block_on(async move {
connection_task.await;
debug!("Client tokio tasks have stopped for connection");
});
});
// Poll for the state to indicate connect is ready
debug!("Waiting for a connect (or failure to connect)");
loop {
match self.connection_state.state() {
ConnectionState::Processing => {
debug!("Connected");
return Ok(());
}
ConnectionState::Finished(status_code) => {
error!("Connected failed with status {}", status_code);
return Err(StatusCode::BadConnectionClosed);
}
_ => {
// Still waiting for something to happen
}
}
thread::sleep(Duration::from_millis(Self::WAIT_POLLING_TIMEOUT))
}
}
/// Disconnects the stream from the server (if it is connected)
pub fn wait_for_disconnect(&self) {
debug!("Waiting for a disconnect");
loop {
if self.connection_state.is_finished() {
debug!("Disconnected");
break;
}
thread::sleep(Duration::from_millis(Self::WAIT_POLLING_TIMEOUT))
}
}
/// Tests if the transport is connected
pub fn is_connected(&self) -> bool {
self.connection_state.is_connected()
}
/// This is the main connection task for a connection.
async fn connection_task(
id: String,
addr: SocketAddr,
connection_state: ConnectionStateMgr,
endpoint_url: String,
session_state: Arc<RwLock<SessionState>>,
secure_channel: Arc<RwLock<SecureChannel>>,
message_queue: Arc<RwLock<MessageQueue>>,
) {
register_runtime_component!(&id);
debug!(
"Creating a connection task to connect to {} with url {}",
addr, endpoint_url
);
let hello = {
let session_state = trace_read_lock!(session_state);
HelloMessage::new(
&endpoint_url,
session_state.send_buffer_size(),
session_state.receive_buffer_size(),
session_state.max_message_size(),
session_state.max_chunk_count(),
)
};
let id = {
let session_state = trace_read_lock!(session_state);
session_state.id()
};
let id = format!("connection-task, {}", id);
register_runtime_component!(&id);
connection_state.set_state(ConnectionState::Connecting);
match TcpStream::connect(&addr).await {
io::Result::Err(err) => {
error!("Could not connect to host {}, {:?}", addr, err);
connection_state.set_finished(StatusCode::BadCommunicationError);
}
io::Result::Ok(socket) => {
connection_state.set_state(ConnectionState::Connected);
let (reader, mut writer) = tokio::io::split(socket);
debug! {"Sending HELLO"};
match writer.write_all(&hello.encode_to_vec()).await {
io::Result::Err(err) => {
error!("Cannot send hello to server, err = {:?}", err);
connection_state.set_finished(StatusCode::BadCommunicationError);
}
io::Result::Ok(_) => {
Self::spawn_looping_tasks(
reader,
writer,
connection_state.clone(),
session_state.clone(),
secure_channel,
message_queue,
);
deregister_runtime_component!(&id);
}
};
// Wait for connection state to be closed
let mut timer = interval(Duration::from_millis(10));
loop {
timer.tick().await;
{
if connection_state.is_finished() {
debug!(
"Connection state is finished so dropping out of connection task"
);
break;
}
}
}
}
}
// Tell the session that the connection is finished.
match connection_state.state() {
ConnectionState::Finished(status_code) => {
let mut session_state = trace_write_lock!(session_state);
session_state.on_session_closed(status_code);
}
connection_state => {
error!(
"Connect task is not in a finished state, state = {:?}",
connection_state
);
}
}
deregister_runtime_component!(&id);
}
async fn write_bytes_task(
mut write_state: WriteState,
and_close_connection: bool,
) -> WriteState {
let bytes_to_write = write_state.send_buffer.bytes_to_write();
let write_result = write_state.writer.write_all(&bytes_to_write).await;
match write_result {
io::Result::Err(err) => {
error!("Write bytes task IO error {:?}", err);
}
io::Result::Ok(_) => {
trace!("Write bytes task finished");
// Connection might be closed now
if and_close_connection {
debug!(
"Write bytes task received a close, so closing connection after this send"
);
let _ = write_state.writer.shutdown();
} else {
trace!("Write bytes task was not told to close connection");
}
}
}
write_state
}
fn spawn_finished_monitor_task(
connection_state: ConnectionStateMgr,
finished_flag: Arc<RwLock<bool>>,
id: u32,
) {
// This task just spins around waiting for the connection to become finished. When it
// does it, sets a flag.
tokio::spawn(async move {
let id = format!("finished-monitor-task, {}", id);
register_runtime_component!(&id);
let mut timer = interval(Duration::from_millis(200));
loop {
timer.tick().await;
if connection_state.is_finished() {
// Set the flag
let mut finished_flag = trace_write_lock!(finished_flag);
debug!(
"finished monitor task detects finished state and has set a finished flag"
);
*finished_flag = true;
break;
}
}
info!("Timer for finished is finished");
deregister_runtime_component!(&id);
});
}
fn shutdown_writer_from_reader(
status_code: StatusCode,
connection_state: ConnectionStateMgr,
writer_tx: &UnboundedSender<message_queue::Message>,
) {
if connection_state.conditional_set_finished(status_code) {
error!(
"Reader has put connection into a finished state with status {}",
status_code
);
}
// Tell the writer to quit
debug!("Sending a quit to the writer");
let _ = writer_tx.send(message_queue::Message::Quit);
}
fn spawn_reading_task(
reader: ReadHalf<TcpStream>,
writer_tx: UnboundedSender<message_queue::Message>,
finished_flag: Arc<RwLock<bool>>,
_receive_buffer_size: usize,
mut read_state: ReadState,
id: u32,
) {
// This is the main processing loop that receives and sends messages
let decoding_options = {
let secure_channel = trace_read_lock!(read_state.secure_channel);
secure_channel.decoding_options()
};
let mut framed_read =
FramedRead::new(reader, TcpCodec::new(finished_flag, decoding_options));
tokio::spawn(async move {
let id = format!("read-task, {}", id);
register_runtime_component!(&id);
// The reader reads frames from the codec, which are messages
loop {
let next_msg = framed_read.next().await;
if next_msg.is_none() {
continue;
}
match next_msg.unwrap() {
Ok(message) => {
let mut session_status_code = StatusCode::Good;
match message {
Message::Acknowledge(ack) => {
debug!("Reader got ack {:?}", ack);
if read_state.state.state() != ConnectionState::WaitingForAck {
error!("Reader got an unexpected ACK");
session_status_code = StatusCode::BadUnexpectedError;
} else {
// TODO revise our sizes and other things according to the ACK
read_state.state.set_state(ConnectionState::Processing);
}
}
Message::Chunk(chunk) => {
if read_state.state.state() != ConnectionState::Processing {
error!("Got an unexpected message chunk");
session_status_code = StatusCode::BadUnexpectedError;
} else {
match read_state.process_chunk(chunk) {
Ok(response) => {
if let Some(response) = response {
// Store the response
let mut message_queue =
trace_write_lock!(read_state.message_queue);
message_queue.store_response(response);
}
}
Err(err) => session_status_code = err,
};
}
}
Message::Error(error) => {
// TODO client should go into an error recovery state, dropping the connection and reestablishing it.
session_status_code =
if let Some(status_code) = StatusCode::from_u32(error.error) {
status_code
} else {
StatusCode::BadUnexpectedError
};
error!(
"Expecting a chunk, got an error message {}",
session_status_code
);
}
_ => {
panic!("Expected a recognized message");
}
}
if session_status_code.is_bad() {
Self::shutdown_writer_from_reader(
session_status_code,
read_state.state.clone(),
&writer_tx,
);
break;
}
}
Err(err) => {
error!("Read loop error {:?}", err);
Self::shutdown_writer_from_reader(
StatusCode::BadCommunicationError,
read_state.state.clone(),
&writer_tx,
);
break;
}
}
}
debug!(
"Read loop finished, connection state = {:?}",
read_state.state.state()
);
deregister_runtime_component!(&id);
});
}
fn spawn_writing_task(
mut receiver: UnboundedReceiver<message_queue::Message>,
mut write_state: WriteState,
id: u32,
) {
// In writing, we wait on outgoing requests, encoding each and writing them out
tokio::spawn(async move {
let id = format!("write-task, {}", id);
register_runtime_component!(&id);
loop {
match receiver.recv().await {
Some(msg) => {
match msg {
message_queue::Message::Quit => {
debug!("Writer {} received a quit", id);
break;
}
message_queue::Message::SupportedMessage(request) => {
if write_state.state.is_finished() {
debug!("Write loop is terminating due to finished state");
break;
}
let close_connection = {
if write_state.state.state() == ConnectionState::Processing {
trace!("Sending Request");
let close_connection =
if let SupportedMessage::CloseSecureChannelRequest(_) =
request
{
debug!("Writer is about to send a CloseSecureChannelRequest which means it should close in a moment");
true
} else {
false
};
// Write it to the outgoing buffer
let request_handle = request.request_handle();
let _ = write_state.send_request(request);
// Indicate the request was processed
{
let mut message_queue =
trace_write_lock!(write_state.message_queue);
message_queue.request_was_processed(request_handle);
}
if close_connection {
write_state.state.set_finished(StatusCode::Good);
debug!("Writer is setting the connection state to finished(good)");
}
close_connection
} else {
// panic or not, perhaps there is a race
error!(
"Writer, why is the connection state not processing?"
);
write_state
.state
.set_finished(StatusCode::BadUnexpectedError);
true
}
};
write_state =
Self::write_bytes_task(write_state, close_connection).await;
}
};
}
None => {}
}
}
debug!("Writer loop {} is finished", id);
deregister_runtime_component!(&id);
});
}
/// This is the main processing loop for the connection. It writes requests and reads responses
/// over the socket to the server.
fn spawn_looping_tasks(
reader: ReadHalf<TcpStream>,
writer: WriteHalf<TcpStream>,
connection_state: ConnectionStateMgr,
session_state: Arc<RwLock<SessionState>>,
secure_channel: Arc<RwLock<SecureChannel>>,
message_queue: Arc<RwLock<MessageQueue>>,
) {
let (receive_buffer_size, send_buffer_size, id, max_message_size, max_chunk_count) = {
let session_state = trace_read_lock!(session_state);
(
session_state.receive_buffer_size(),
session_state.send_buffer_size(),
session_state.id(),
session_state.max_message_size(),
session_state.max_chunk_count(),
)
};
// At this stage, the HEL has been sent but the ACK has not been received
connection_state.set_state(ConnectionState::WaitingForAck);
// Abort monitor
let finished_flag = Arc::new(RwLock::new(false));
Self::spawn_finished_monitor_task(connection_state.clone(), finished_flag.clone(), id);
// Create the message receiver that will drive writes
let (sender, receiver) = {
let mut message_queue = trace_write_lock!(message_queue);
message_queue.make_request_channel()
};
// Spawn the reading task loop
{
let read_connection = ReadState {
secure_channel: secure_channel.clone(),
state: connection_state.clone(),
max_chunk_count,
last_received_sequence_number: 0,
message_queue: message_queue.clone(),
chunks: HashMap::new(),
};
Self::spawn_reading_task(
reader,
sender,
finished_flag,
receive_buffer_size,
read_connection,
id,
);
}
// Spawn the writing task loop
{
let write_state = WriteState {
secure_channel,
state: connection_state,
send_buffer: MessageWriter::new(
send_buffer_size,
max_message_size,
max_chunk_count,
),
writer,
message_queue,
};
Self::spawn_writing_task(receiver, write_state, id);
}
}
}