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use std::{
fmt::Display,
ops::{Add, AddAssign, Div, DivAssign, Mul, MulAssign, Neg, Sub, SubAssign},
};
#[derive(Clone, Copy, Debug)]
pub struct Vec2 {
pub x: f64,
pub y: f64,
}
impl Vec2 {
pub fn new(x: f64, y: f64) -> Vec2 {
Vec2 { x, y }
}
pub fn length(self) -> f64 {
(self.x * self.x + self.y * self.y).sqrt()
}
pub fn normalize(self) -> Vec2 {
self / self.length()
}
pub fn distance(self, other: Vec2) -> f64 {
(self - other).length()
}
pub fn dot(self, other: Vec2) -> f64 {
self.x * other.x + self.y * other.y
}
pub fn angle(self) -> f64 {
let mut a = self.y.atan2(self.x);
if a < 0.0 {
a += std::f64::consts::TAU;
}
a
}
pub fn rotate(self, angle: f64) -> Vec2 {
let cos = angle.cos();
let sin = angle.sin();
Vec2 {
x: self.x * cos - self.y * sin,
y: self.x * sin + self.y * cos,
}
}
}
impl Display for Vec2 {
fn fmt(&self, fmt: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
fmt.debug_tuple("").field(&self.x).field(&self.y).finish()
}
}
impl Add for Vec2 {
type Output = Self;
fn add(self, other: Self) -> Self {
Self {
x: self.x + other.x,
y: self.y + other.y,
}
}
}
impl AddAssign for Vec2 {
fn add_assign(&mut self, other: Self) {
*self = *self + other;
}
}
impl Sub for Vec2 {
type Output = Self;
fn sub(self, other: Self) -> Self {
Self {
x: self.x - other.x,
y: self.y - other.y,
}
}
}
impl SubAssign for Vec2 {
fn sub_assign(&mut self, other: Self) {
*self = *self - other;
}
}
impl Mul<f64> for Vec2 {
type Output = Self;
fn mul(self, other: f64) -> Self {
Self {
x: self.x * other,
y: self.y * other,
}
}
}
impl Mul<Vec2> for f64 {
type Output = Vec2;
fn mul(self, other: Vec2) -> Vec2 {
Vec2 {
x: self * other.x,
y: self * other.y,
}
}
}
impl MulAssign<f64> for Vec2 {
fn mul_assign(&mut self, other: f64) {
*self = *self * other;
}
}
impl Div<f64> for Vec2 {
type Output = Self;
fn div(self, other: f64) -> Self {
Self {
x: self.x / other,
y: self.y / other,
}
}
}
impl DivAssign<f64> for Vec2 {
fn div_assign(&mut self, other: f64) {
*self = *self / other;
}
}
impl Neg for Vec2 {
type Output = Self;
fn neg(self) -> Self {
Self {
x: -self.x,
y: -self.y,
}
}
}
pub fn vec2(x: f64, y: f64) -> Vec2 {
Vec2::new(x, y)
}