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//! onigiri::validator contains 5 functions for validating `Vec<char>`.

pub fn is_number(vc: &Vec<char>) -> bool {
    //! Validate `Vec<char>` whether it is number.
    //! ```
    //! let test_chars_1 = vec!['1', '2'];
    //! let test_chars_2 = vec!['-', '1'];
    //! let test_chars_3 = vec!['-', 'a'];
    //! assert_eq!(
    //!     onigiri::validator::is_number(&test_chars_1), 
    //!     true
    //! );
    //! assert_eq!(
    //!     onigiri::validator::is_number(&test_chars_2),
    //!     true
    //! );
    //! assert_eq!(
    //!     onigiri::validator::is_number(&test_chars_3),
    //!     false
    //! );
    let mut stack: Vec<bool> = vec![];

    if is_positive_number(&vc) {
        stack.push(true);
    } else if is_negative_number(&vc) {
        stack.push(true);
    } else {
        return false;
    }

    if stack.iter().all(|&r| r == true) {true}
    else {false}

}

pub fn is_positive_number(vc: &Vec<char>) -> bool {
    //! Validate `Vec<char>` whether it is positive number.
    //! ```
    //! let test_chars_1 = vec!['1', '2', '3'];
    //! let test_chars_2 = vec!['2', '+', '1'];
    //! let test_chars_3 = vec!['-', '1', '2'];
    //!
    //! assert_eq!(
    //!     onigiri::validator::is_positive_number(&test_chars_1), true);
    //! assert_eq!(
    //!     onigiri::validator::is_positive_number(&test_chars_2), false);
    //! assert_eq!(
    //!     onigiri::validator::is_positive_number(&test_chars_3), false);
    //! ```
    let mut stack: Vec<bool> = vec![];
    for v in vc {
        match &v {
            '0' ... '9' => stack.push(true),
            _ => stack.push(false)
        }
    }
    if stack.iter().all(|&x| x == true) { true }
    else { false }
}

pub fn is_negative_number(vc: &Vec<char>) -> bool {
    //! Validate `Vec<char>` whether it is negative number.
    //! ```
    //! let test_chars_1 = vec!['1', '2', '3'];
    //! let test_chars_2 = vec!['-', '2', '1'];
    //! let test_chars_3 = vec!['2', '-', '1'];
    //! assert_eq!(
    //!     onigiri::validator::is_negative_number(&test_chars_1), false);
    //! assert_eq!(
    //!     onigiri::validator::is_negative_number(&test_chars_2), true);
    //! assert_eq!(
    //!     onigiri::validator::is_negative_number(&test_chars_3), false);
    //! ```
    let head = &vc[0];
    let tail = &vc[1..];
    let mut stack: Vec<bool> = vec![];
    
    if head == &'-' {
        stack.push(true)
    } else {
        stack.push(false)
    }

    let result_tail = is_positive_number(&tail.to_vec());
    stack.push(result_tail);

    if stack.iter().all(|&x| x == true) { true }
    else { false }
}

pub fn is_symbol(vc: &Vec<char>) -> bool {
    //! Validate `Vec<char>` whether it is symbol.
    //! ```
    //! let test_vc = vec!['+'];
    //! assert_eq!(
    //!     onigiri::validator::is_symbol(&test_vc),
    //!     true
    //! );
    //! let test_vc_2 = vec!['2'];
    //! assert_eq!(
    //!     onigiri::validator::is_symbol(&test_vc_2),
    //!     false
    //! );
    //! let test_vc_3 = vec!['+', '+'];
    //! assert_eq!(
    //!     onigiri::validator::is_symbol(&test_vc_3),
    //!     false
    //! );
    //! ```
    if vc.len() == 1_usize {
        match &vc[0] {
            '0' ... '9' => false,
            'a' ... 'z' => false,
            'A' ... 'Z' => false,
            _ => true
        }
    } else {
        false
    }
}

pub fn is_calc_operator(vc: &Vec<char>) -> bool {
    //! Validate `Vec<char>` whether it is calc_operator.
    //! ```
    //! let test_vc = vec!['+'];
    //! assert_eq!(
    //!     onigiri::validator::is_calc_operator(&test_vc),
    //!     true
    //! );
    //! let test_vc_2 = vec!['2'];
    //! assert_eq!(
    //!     onigiri::validator::is_calc_operator(&test_vc_2),
    //!     false
    //! );
    //! let test_vc_3 = vec!['+', '+'];
    //! assert_eq!(
    //!     onigiri::validator::is_calc_operator(&test_vc_3),
    //!     false
    //! );
    //! ```
    if is_symbol(&vc) {
        match &vc[0] {
            '+'|'-'|'*'|'/' => true,
            _ => false
        }
    } else {
        false
    }
}