omt 0.9.0-alpha

A set of tiny tools mostly used for game development. A Texture atlas packer, a font converter, a pakfile creator.
Documentation
use std::process;

use clap::{Parser, Subcommand};
use omt::asset::AssetBuilder;

#[derive(Debug, Parser)]
#[command(name = "omt-asset")]
#[command(version)]
#[command(author = "Andreas N. <andreas@omni-mad.com>")]
#[command(about = "Handles assets")]
struct Cli {
	#[command(subcommand)]
	command: Option<Commands>,
}

#[derive(Debug, Subcommand)]
enum Commands {
	Build {
		#[arg(
			long,
			value_name = "CONTENT-DIRECTORY",
			help = "Set the content directory",
			default_value = "."
		)]
		content_directory: String,
		#[arg(
			long,
			value_name = "DATA-DIRECTORY",
			help = "Set the data directory",
			default_value = "."
		)]
		data_directory:    String,
		#[arg(
			long,
			value_name = "TEMP-DIRECTORY",
			help = "Set the temp directory",
			default_value = "."
		)]
		temp_directory:    String,
		#[arg(
			long,
			value_name = "archive",
			help = "Set the archive filename",
			default_value = "out.omar"
		)]
		archive:           String,
		#[arg(
			long,
			value_name = "PAKLIST",
			help = "Set the pakelist name",
			default_value = ""
		)]
		paklist:           String,
		#[arg(
			long,
			value_name = "dry-run",
			help = "Enable dry run to show commands without actually running them"
		)]
		dry_run:           bool,
	},
}

fn main() {
	// omt-asset build --content-directory Content --temp-directory Temp --data-directory Data --archive App/data/base.omar --paklist Data/data.paklist

	let cli = Cli::parse();

	match cli.command {
		Some(Commands::Build {
			content_directory,
			data_directory,
			temp_directory,
			archive,
			paklist,
			dry_run,
		}) => {
			println!("content_directory: {:?}", content_directory);
			println!("data_directory   : {:?}", data_directory);
			println!("temp_directory   : {:?}", temp_directory);
			println!("archive          : {:?}", archive);
			println!("paklist          : {:?}", paklist);
			println!("dry_run          : {:?}", dry_run);

			let asset_builder = AssetBuilder::new(
				&content_directory,
				&data_directory,
				&temp_directory,
				&archive,
				&paklist,
				&dry_run,
			);

			match AssetBuilder::build(&asset_builder) {
				Ok(number_of_files) => {
					println!("📁 ✅ ~{:?} assets build", number_of_files);
					process::exit(0);
				},
				Err(e) => {
					println!("📁 ‼️ Error {:?}", e);
					process::exit(-1);
				},
			}
		},
		None => {
			process::exit(-1);
		},
	}
}