omt 0.6.0-alpha

A set of tiny tools mostly used for game development. A Texture atlas packer, a font converter, a pakfile creator.
Documentation
use std::time::SystemTime;

use image::GenericImageView;
use minifb::{Key, Window, WindowOptions};

use crate::atlas::Atlas;
use crate::gfx::DrawBuffer;

pub struct AtlasPreviewer {}

const SIZE: usize = 1024;
const WIDTH: usize = SIZE;
const HEIGHT: usize = SIZE;
//const GRID_SIZE: usize = 64;
impl AtlasPreviewer {
	pub fn preview(input: &str) -> anyhow::Result<u32> {
		let start_time = SystemTime::now();
		let mut scale; // = 1.0;
			   //		let mut frame_col: u32 = 0xa020a0ff;

		let atlases = Atlas::all_for_template(&input);
		//		println!("{:?}", atlases );

		let n = atlases.len() as u32;
		if n == 0 {
			anyhow::bail!("No matching atlas found.")
		} else {
			let mut prev_active_atlas = 0xffffffff;
			let active_atlas = 0; // :TODO make mut once we allow atlas switching

			// display

			let mut grid_draw_buffer = DrawBuffer::new(WIDTH as u32, HEIGHT as u32);
			let mut img_draw_buffer = DrawBuffer::new(WIDTH as u32, HEIGHT as u32);
			let mut draw_buffer = DrawBuffer::new(WIDTH as u32, HEIGHT as u32);

			let mut window = Window::new(
				"omt-atlas - preview - ESC to exit",
				WIDTH,
				HEIGHT,
				WindowOptions::default(),
			)
			.unwrap_or_else(|e| {
				panic!("{}", e);
			});

			window.limit_update_rate(Some(std::time::Duration::from_micros(16600)));

			grid_draw_buffer.fill_with_grid(64, 0xffffffff, 0x00000000);

			while window.is_open() && !window.is_key_down(Key::Escape) {
				let now = SystemTime::now();
				let time = now.duration_since(start_time).unwrap().as_millis();
				let time = time as u128 as f32 / 1000.0;

				//				let gs =  0.8+0.2*( 0.5 + 0.5 * ( time * 1.5 ).sin() );
				//	    		grid_draw_buffer.fill_with_grid( ( 64 as f32 * gs ) as u32, 0xffffffff, 0x00000000 );

				if prev_active_atlas != active_atlas {
					match atlases.get(active_atlas) {
						None => {},
						Some(a) => {
							//							println!("New active atlas {:?}", a );
							prev_active_atlas = active_atlas;
							match &a.image {
								None => {
									// :TODO: clear buffer
								},
								Some(i) => {
									// :TODO: calculate best scale
									//									scale = 0.5;

									// assumption texture is square
									let is = i.dimensions().0 as f32;
									scale = is / WIDTH as f32;
									println!("New atlas scale: {:?}", scale);
									img_draw_buffer.set_scale(scale);
									draw_buffer.set_scale(scale);
									img_draw_buffer.copy_from_draw_buffer(&grid_draw_buffer);
									img_draw_buffer.blit_image(&i);
								},
							}
						},
					}
				}

				let m = 0.5 + 0.5 * (time * 1.5).sin();
				let frame_col = DrawBuffer::mix_rgba(0xffffffff, 0x802080ff, m);
				match atlases.get(active_atlas) {
					None => {},
					Some(a) => {
						draw_buffer.copy_from_draw_buffer(&img_draw_buffer);
						for e in &a.entries {
							let bs = (5.0 * draw_buffer.get_scale()).trunc() as u32;
							draw_buffer.draw_frame(
								e.x as i32, e.y as i32, e.width, e.height, frame_col, bs,
							);
						}
						//						draw_buffer.draw_frame( 0, 0, 2048, 2048, 0x208020ff, 15 );
					},
				}
				// We unwrap here as we want this code to exit if it fails. Real applications may want to handle this in a different way
				window
					.update_with_buffer(
						draw_buffer.get_data(),
						draw_buffer.get_width() as usize,
						draw_buffer.get_height() as usize,
					)
					.unwrap();
			}

			Ok(n)
		}
	}
}