# Status

# omt
Omni-Mad Tools
A set of tiny tools used for game development.
## omt-asset
Controls the conversion of source _content_ into game _data_.
## omt-atlas
Combines textures into one (or more) texture atlases.
## omt-font
Creates a signed distance field (SDF) font from a font file, e.g. .ttf, o .otf.
## omt-packer
Combines a list of files into a single pakfile.
## omt-script
Verifies, and copies (aka _converts_) a script.
Currently very rough, only does a quick lua verification.
## omt-shader
Verififes, and optionally optimizes shaders.
## omt-soundbank
Converts a soundbank configurtion into a binary config file, and writes out a header (currently c++ only) so you can use #defined values instead of magic numbers.
## omt-xcassets
Creates an AppIcon set from a single file. Mostly used to make development for Apple devices easier.