omt 0.1.2

A set of tiny tools mostly used for game development. A Texture atlas packer, a font converter, a pakfile creator.
Documentation
use crate::util::OmError;

use std::fs;

use rlua::Lua;

pub struct Script {

}

impl Script {

	pub fn build(
		input: &str,
		_mode: &str,
		output: &str
	) -> Result<u32, OmError>{
		let data = match fs::read_to_string(input) {
			Ok( data ) => data,
			Err( e ) => return Err(OmError::Generic(e.to_string())),
		};

		let lua = Lua::new();

		let r = lua.context(|lua_ctx| {
			match lua_ctx.load( &data ).into_function() {
				Ok( _ ) => Ok( 0 ),
				Err( e ) => Err( e ),
			}
		});

//		println!( "{:?}", r );

		match r {
			Ok( _f ) => {
				println!("Writing lua to {}", output);
				fs::write(output, data).expect("// Unable to write file");
				return Ok( 1 );
			}
			Err( _e ) => {
				return Err(OmError::Generic("Error in script".to_string()));
			}
		};
	}
}