Struct omp_gdk::objects::PlayerObject

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pub struct PlayerObject { /* private fields */ }

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impl PlayerObject

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pub fn get_handle(&self) -> *const c_void

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pub fn new(handle: *const c_void) -> Self

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pub fn attach_player_object_to_vehicle( &self, vehicle: &Vehicle, offset: Vector3, rotation: Vector3 )

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pub fn attach_player_object_to_player( &self, player_attached_to: &Player, offset: Vector3, rotation: Vector3 )

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pub fn attach_player_object_to_object( &self, attached_to: &PlayerObject, offset: Vector3, rotation: Vector3 )

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pub fn set_player_object_pos(&self, position: Vector3)

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pub fn get_player_object_pos(&self) -> Vector3

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pub fn set_player_object_rotation(&self, rotation: Vector3)

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pub fn get_player_object_rotation(&self) -> Vector3

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pub fn get_player_object_model(&self) -> isize

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pub fn set_player_object_no_camera_collision(&self)

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pub fn move_player_object(&self, data: ObjectMoveData) -> isize

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pub fn stop_player_object(&self)

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pub fn is_player_object_moving(&self) -> bool

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pub fn set_player_object_material( &self, material_index: isize, model_id: isize, texture_library: &str, texture_name: &str, material_colour: Colour )

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pub fn set_player_object_material_text( &self, text: &str, material_index: isize, material_size: isize, fontface: &str, fontsize: isize, bold: bool, font_colour: Colour, background_colour: Colour, textalignment: ObjectMaterialTextAlign )

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pub fn get_player_object_draw_distance(&self) -> f32

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pub fn get_player_object_move_speed(&self) -> f32

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pub fn get_player_object_moving_data(&self) -> ObjectMoveData

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pub fn get_player_object_attached_data(&self) -> ObjectAttachmentData

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pub fn is_player_object_material_slot_used(&self, material_index: isize) -> bool

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pub fn get_player_object_material_data( &self, material_index: isize ) -> ObjectMaterialData

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pub fn is_player_object_no_camera_collision(&self) -> bool

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pub fn get_player_object_id(&self) -> isize

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type Error = <U as TryFrom<T>>::Error

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