# oml-storage
A very simple wrapper to handle locked storage of items.
## Warning
This crate is still very much in flux,
and things might change a lot.
We do use it in production for one of our games,
so it _should_ be *good enough*.
## Examples
For Examples check [oml-storage-examples](https://github.com/AndreasOM/oml-storage-examples).
## Breaking Changes
## 0.2.x -> 0.3.x
### metadata_highest_seen_id return Option<ITEM::ID>
metadata_highest_seen_id returns an Option<ITEM::ID> now,
which will be None if we haven't seen any Id yet.
## 0.1.x -> 0.2.x
### Replaced &str ID with ITEM::ID
- [ ] You will need to implement `make_id` and `generate_next_id` for you Items!
- [ ] Consider extra careful testing when using anything but String for ITEM::ID