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use std::collections::HashMap;
use egui::RawInput;
use oml_game::math::Matrix32;
use oml_game::math::Vector2;
use oml_game::renderer::Renderer;
use oml_game::renderer::Texture;
use oml_game::system::System;
use oml_game::window::WindowUpdateContext;
#[derive(Debug, Default)]
pub struct EguiWrapper {
egui_ctx: egui::Context,
shapes: Vec<egui::epaint::ClippedShape>,
textures_delta: egui::TexturesDelta,
effect_id: u16,
layer_id: u8,
texture_ids: HashMap<egui::epaint::TextureId, u16>,
size: Vector2,
pixels_per_point: f32,
events: Vec<egui::Event>,
primary_mouse_button_was_pressed: bool,
}
impl EguiWrapper {
pub fn setup(&mut self, pixels_per_point: f32) -> anyhow::Result<()> {
self.pixels_per_point = pixels_per_point;
Ok(())
}
pub fn set_effect_id(&mut self, effect_id: u16) {
self.effect_id = effect_id;
}
pub fn set_layer_id(&mut self, layer_id: u8) {
self.layer_id = layer_id;
}
pub fn update(&mut self, wuc: &mut WindowUpdateContext) -> anyhow::Result<()> {
let mut cursor_pos = Vector2::zero();
cursor_pos.x = 1.0 * (wuc.mouse_pos.x * wuc.window_size.x - 0.5 * wuc.window_size.x);
cursor_pos.y = -1.0 * (wuc.mouse_pos.y * wuc.window_size.y - 0.5 * wuc.window_size.y);
self.events.push(egui::Event::PointerMoved(egui::Pos2 {
x: cursor_pos.x,
y: cursor_pos.y,
}));
if wuc.was_mouse_button_pressed(0) {
tracing::debug!("Primary Mouse Button Pressed @ {:?}", &cursor_pos);
wuc.consume_mouse_button_pressed(0);
self.events.push(egui::Event::PointerButton {
pos: egui::Pos2 {
x: cursor_pos.x,
y: cursor_pos.y,
},
button: egui::PointerButton::Primary,
pressed: true,
modifiers: egui::Modifiers::default(),
});
self.primary_mouse_button_was_pressed = true;
} else if wuc.was_mouse_button_released(0) {
self.events.push(egui::Event::PointerButton {
pos: egui::Pos2 {
x: cursor_pos.x,
y: cursor_pos.y,
},
button: egui::PointerButton::Primary,
pressed: false,
modifiers: egui::Modifiers::default(),
});
self.primary_mouse_button_was_pressed = false;
}
Ok(())
}
pub fn run<F>(&mut self, _system: &mut System, mut f: F) -> anyhow::Result<()>
where
F: FnMut(&egui::Context) -> anyhow::Result<()>,
{
let raw_input: egui::RawInput = self.gather_input();
self.egui_ctx.begin_frame(raw_input);
f(&self.egui_ctx).unwrap();
let full_output = self.egui_ctx.end_frame();
self.shapes = full_output.shapes;
self.textures_delta.append(full_output.textures_delta);
Ok(())
}
pub fn render(&mut self, system: &mut System, renderer: &mut Renderer) -> anyhow::Result<()> {
self.size = *renderer.viewport_size();
self.paint(system, renderer)?;
Ok(())
}
fn gather_input(&mut self) -> RawInput {
let screen_size_in_points = egui::Vec2 {
x: self.size.x / self.pixels_per_point,
y: self.size.y / self.pixels_per_point,
};
let ri = RawInput {
screen_rect: Some(egui::Rect::from_center_size(
Default::default(),
screen_size_in_points,
)),
pixels_per_point: Some(self.pixels_per_point),
events: self.events.drain(..).collect(),
..Default::default()
};
ri
}
fn update_texture_from_image(
tex: &mut Texture,
ox: usize,
oy: usize,
image: &egui::epaint::image::ImageData,
) {
match image {
egui::epaint::image::ImageData::Color(color_image) => {
todo!();
},
egui::epaint::image::ImageData::Font(font_image) => {
let mut p = Vector2::zero();
for y in 0..font_image.size[1] {
p.y = (oy + y) as f32;
for x in 0..font_image.size[0] {
p.x = (ox + x) as f32;
let coverage = font_image.pixels[y * font_image.size[0] + x];
let coverage = (coverage * 255.0) as u8;
let color = (coverage as u32) * 0x01010101;
tex.set_texel(&p, color);
}
}
},
};
}
fn paint(&mut self, system: &mut System, renderer: &mut Renderer) -> anyhow::Result<()> {
let shapes = std::mem::take(&mut self.shapes);
let mut textures_delta = std::mem::take(&mut self.textures_delta);
for (id, image_delta) in &textures_delta.set {
if let Some(pos) = &image_delta.pos {
let name = match id {
egui::epaint::TextureId::Managed(mid) => {
format!("egui-{}", mid)
},
egui::epaint::TextureId::User(_uid) => {
todo!();
},
};
renderer.find_texture_mut_and_then(&name, |tex| {
EguiWrapper::update_texture_from_image(tex, pos[0], pos[1], &image_delta.image);
tex.queue_canvas_update();
});
} else {
let size = &image_delta.image.size();
let size = if size[0] > size[1] { size[0] } else { size[1] };
let name = match id {
egui::epaint::TextureId::Managed(mid) => {
format!("egui-{}", mid)
},
egui::epaint::TextureId::User(_uid) => {
todo!();
},
};
let mut tex = Texture::create_canvas(&name, size as u32);
let sy = image_delta.image.size()[1] as f32 / image_delta.image.size()[0] as f32;
let mtx = Matrix32::identity().with_scaling_xy(1.0, sy);
tex.set_mtx(&mtx);
EguiWrapper::update_texture_from_image(&mut tex, 0, 0, &image_delta.image);
tex.update_canvas();
let tid = renderer.register_texture(tex);
self.texture_ids.insert(*id, tid);
}
}
let clipped_primitives = self.egui_ctx.tessellate(shapes);
renderer.use_layer(self.layer_id);
renderer.use_effect(self.effect_id);
for egui::ClippedPrimitive {
clip_rect: _,
primitive,
} in clipped_primitives
{
match primitive {
egui::epaint::Primitive::Mesh(mesh) => {
self.paint_mesh(renderer, mesh)?;
},
p => {
tracing::warn!("Unsupported primitive {:?}", &p);
},
};
}
Ok(())
}
fn paint_mesh(&self, renderer: &mut Renderer, mesh: egui::epaint::Mesh) -> anyhow::Result<()> {
let mut vertice_map = HashMap::new();
let texture_id = &mesh.texture_id;
let tid = match self.texture_ids.get(texture_id) {
Some(tid) => tid,
None => return Ok(()),
};
renderer.use_texture_id_in_channel(*tid, 0);
for (i, v) in mesh.vertices.iter().enumerate() {
let vertex = Vector2::new( v.pos.x, v.pos.y )
.scaled_vector2( &Vector2::new( 1.0, -1.0 ) ) ;
renderer.set_tex_coords(&Vector2::new(v.uv.x, v.uv.y ));
renderer.set_color(&oml_game::renderer::Color::from_rgba(
v.color.r() as f32 / 255.0,
v.color.g() as f32 / 255.0,
v.color.b() as f32 / 255.0,
v.color.a() as f32 / 255.0,
));
let vi = renderer.add_vertex(&vertex);
vertice_map.insert(i, vi);
}
for t in mesh.indices.chunks(3) {
let tm: Vec<u32> = t
.iter()
.map(|i| *vertice_map.get(&(*i as usize)).unwrap())
.collect();
renderer.add_triangle(tm[0], tm[1], tm[2]);
}
Ok(())
}
}