oml-audio 0.2.2

Very basic, and thin abstraction of audio handling meant for games.
Documentation
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use std::env;

pub fn main() {
	
    if std::env::var("TARGET").unwrap().contains("-apple") {
        println!("cargo:rustc-link-lib=framework=Foundation");
        println!("cargo:rustc-link-lib=framework=AVFAudio");
    }

}