use crate::system::System;
#[derive(Debug)]
pub struct SoundStub {
}
impl SoundStub {
pub fn new() -> Self {
Self {
}
}
pub fn load( &mut self, system: &mut System, _name: &str, _number: u16 ) -> bool {
true
}
pub fn play( &mut self, _name: &str ) {
}
pub fn update( &mut self, _time_step: f64 ) {
}
}