oml-audio 0.1.3

Very basic, and thin abstraction of audio handling meant for games.

use crate::system::System;

#[derive(Debug)]
pub struct MusicStub {
}

impl MusicStub {

	pub fn new() -> Self {
		Self {
		}
	}
	pub fn load( &mut self, _system: &mut System, _filename: &str ) -> bool {
		true
	}

	pub fn play( &mut self ) {
	}

	pub fn pause( &mut self ) {
	}

	pub fn stop( &mut self ) {
	}

	pub fn update( &mut self, _time_step: f64 ) {

	}



}