ombre 0.6.7

Shadowy game and graphics library for Rust
Documentation
/// Graphics backend limits.
///
/// The [`Default`] instance should almost always be used, as the values are safe
/// across all backends.
pub struct Limits {
    pub max_bind_groups: usize,
    pub max_dynamic_uniform_buffers_per_pipeline_layout: usize,
    pub max_dynamic_storage_buffers_per_pipeline_layout: usize,
    pub max_sampled_textures_per_shader_stage: usize,
    pub max_samplers_per_shader_stage: usize,
    pub max_storage_buffers_per_shader_stage: usize,
    pub max_storage_textures_per_shader_stage: usize,
    pub max_uniform_buffers_per_shader_stage: usize,
    pub max_vertex_buffers: usize,
    pub max_vertex_attributes: usize,
    pub max_vertex_array_stride: usize,
    pub max_texture_dimension_1d: usize,
    pub max_texture_dimension_2d: usize,
    pub max_texture_dimension_3d: usize,
    pub max_texture_array_layers: usize,
}

impl Default for Limits {
    fn default() -> Self {
        Self {
            max_bind_groups: 4,
            max_dynamic_uniform_buffers_per_pipeline_layout: 8,
            max_dynamic_storage_buffers_per_pipeline_layout: 4,
            max_sampled_textures_per_shader_stage: 16,
            max_samplers_per_shader_stage: 16,
            max_storage_buffers_per_shader_stage: 4,
            max_storage_textures_per_shader_stage: 4,
            max_uniform_buffers_per_shader_stage: 12,
            max_vertex_buffers: 8,
            max_vertex_attributes: 16,
            max_vertex_array_stride: 2048,
            max_texture_dimension_1d: 8192,
            max_texture_dimension_2d: 8192,
            max_texture_dimension_3d: 2048,
            max_texture_array_layers: 2048,
        }
    }
}