use omage::colors::*;
use omage::{Components, Config, Image};
const HEIGHT: u32 = 1080;
const WIDTH: u32 = 1920;
fn main() -> Result<(), Box<dyn std::error::Error>> {
let config = Config::new(WIDTH, HEIGHT, WHITE, Some(BLACK), "output.png", None);
let mut image = Image::new();
let circle = Components::Circle(config.width / 2, config.height / 2, 300, RED);
image.config(config).init()?.add_component(&circle).draw()?;
Ok(())
}