use std::path::Path;
#[derive(Copy, Clone)]
pub struct ResourceId(usize);
pub trait BasicResourceManager {
fn get_texture_id(&mut self, p: &Path) -> ResourceId;
fn get_image_dimensions(&self, id: ResourceId) -> (u32, u32);
}
pub fn create_null_manager() -> NullBasicResourceManager {
NullBasicResourceManager
}
pub struct NullBasicResourceManager;
impl BasicResourceManager for NullBasicResourceManager {
fn get_texture_id(&mut self, _: &Path)
-> ResourceId
{
unsafe { new_resource_id(0) }
}
fn get_image_dimensions(&self, _: ResourceId) -> (u32, u32) {
(0, 0)
}
}
pub unsafe fn new_resource_id(id: usize) -> ResourceId {
ResourceId(id)
}
impl ResourceId {
#[inline]
pub unsafe fn get(self) -> usize {
self.0
}
}