#[derive(Clone, Copy, Debug, Default)]
pub struct AnimatorEvent;
impl AnimatorEvent {
pub(crate) fn new() -> Self {
Self
}
}
#[derive(Clone, Copy, Debug)]
pub struct AnimatorFrameEvent {
value: f32,
}
impl AnimatorFrameEvent {
pub(crate) fn new(value: f32) -> Self {
Self { value }
}
pub fn value(&self) -> f32 {
self.value
}
}