Game

Struct Game 

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pub struct Game {
    pub taking_all: [u64; 4],
    pub taking: Vec<u8>,
    pub breaking: Vec<u8>,
}

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§taking_all: [u64; 4]§taking: Vec<u8>§breaking: Vec<u8>

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impl Game

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pub fn from_ascii(s: &[u8]) -> Option<Game>

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pub fn can_take_all(&self, n: usize) -> bool

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pub fn breaking_moves( &self, n: usize, ) -> BreakingMoveIterator<Copied<Iter<'_, u8>>>

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pub fn rules(&self) -> [u8; 256]

Returns rules as a sequence of octal numbers.

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pub fn to_ascii(&self, separator: u8) -> Vec<u8>

Returns rules as an ascii string, using given decimal separator (for example b'.').

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pub fn taking_iters(&self, position: usize) -> usize

Returns the total number of taking iterations needed (by any of the methods: naive, RC or RC2) to calculate the nimbers of all positions up to and including the one given.

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pub fn breaking_naive_iters(&self, position: usize) -> usize

Returns the total number of breaking iterations needed by the naive method to calculate the nimbers of all positions up to and including the one specified.

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pub fn naive_iters(&self, position: usize) -> usize

Returns the total number of iterations needed by the naive method to calculate the nimbers of all positions up to and including the one specified.

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pub fn period(&self, nimbers: &[u16]) -> Option<(usize, usize)>

Tries to calculates (pre-period, period) of the game using the nimbers of its few first positions.

Uses a generalized version of a theorem from the paper: Richard K. Guy and Cedric A. B. Smith, The G-values of various games, 1956

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impl Clone for Game

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fn clone(&self) -> Game

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Default for Game

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fn default() -> Game

Returns the “default value” for a type. Read more
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impl FromStr for Game

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type Err = &'static str

The associated error which can be returned from parsing.
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fn from_str(s: &str) -> Result<Self, Self::Err>

Parses a string s to return a value of this type. Read more
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impl ToString for Game

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fn to_string(&self) -> String

Converts the given value to a String. Read more

Auto Trait Implementations§

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impl Freeze for Game

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impl RefUnwindSafe for Game

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impl Send for Game

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impl Sync for Game

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impl Unpin for Game

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impl UnwindSafe for Game

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.