[dependencies.async-std]
optional = true
version = "1.9.0"
[dependencies.futures]
optional = true
version = "0.3.14"
[dependencies.nom]
version = "6.1.2"
[dependencies.serde]
features = ["derive"]
optional = true
version = "1.0.125"
[dependencies.serde-big-array]
features = ["const-generics"]
optional = true
version = "0.3.2"
[features]
async = ["futures", "async-std"]
default = ["serde_support", "async"]
serde_support = ["serde", "serde-big-array"]
[package]
authors = ["Josh Palmer <jpalmerwatkins@gmail.com>"]
categories = ["parsing", "parser-implementations", "rendering::data-formats", "game-development", "asynchronous"]
description = "A rusty, dual-wielding Quake and Half-Life texture WAD parser."
edition = "2018"
exclude = [".vscode/*"]
keywords = ["wad", "quake", "textures", "gamedev", "async"]
license = "MIT"
name = "ogre"
repository = "https://github.com/Shfty/ogre/"
version = "0.1.2"