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//! Combinatorial game theory: the second column of the project, mostly
//! independent of the scalar/Clifford stack.
//!
//! * [`coin_turning`] — nim-multiplication as Conway's Turning-Corners mex
//! recurrence, general 1-D coin-turning, and the 2-D Tartan product.
//! * [`grundy`](mod@grundy) — Sprague–Grundy values of any finite impartial game (the
//! normal-play impartial center; P-position ⟺ g = 0).
//! * [`kernel`] — normal-play Win/Loss/Draw outcomes of a finite game graph
//! (retrograde analysis); P-positions = Loss.
//! * [`loopy`] — loopy (cyclic) games: impartial and finite partizan
//! retrograde solvers, the canonical value catalogue
//! (on/off/over/under/dud/±/tis/tisn plus `s&t` tags), loopy nim-values, and
//! the Loss-set/Draw-set quadric research instrument.
//! * [`misere`] — misère-play outcomes, indistinguishability quotients, and
//! octal games.
//! * [`lexicode`](mod@lexicode) — the Conway-Sloane turning-game witness for binary lexicodes,
//! plus the optimized `mex → Golay → Construction A` bridge.
//! * [`partizan`] — short partizan games (sum, order, canonical form, the
//! surreal-value bridge).
//! * [`number_game`] — transfinite number-valued games carried by their surreal
//! value, without materializing infinite options.
//! * [`nimber_game`] — its char-2 mirror: transfinite nimber-valued (impartial)
//! games — Nim heaps `⋆α` — carried by their ordinal Grundy value (`No ↔ On₂` at
//! the games layer).
//! * [`thermography`] — temperature theory: stops, cooling, and the thermograph
//! (mean value + temperature) of a short game.
//! * [`heating`] — game-valued heating, Berlekamp overheating, and Norton
//! multiplication by a positive unit game.
//! * [`piecewise`] — the piecewise-linear rational scaffold machinery used by
//! thermography.
//! * [`hackenbush`] — red/blue/green Hackenbush: the one structure whose value
//! reads out as surreal (blue–red), nimber (green), or a general partizan game
//! (mixed) — the unifier.
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