[][src]Struct offscreen_gl_context::GLContextCapabilities

pub struct GLContextCapabilities {
    pub max_samples: GLint,
}

This is a cross-platform struct, that every GLContext implementation should have under the field capabilities, as a public field This should allow us to know the capabilities of a given GLContext without repeating the same code over and over

Fields

max_samples: GLint

Methods

impl GLContextCapabilities[src]

Trait Implementations

impl Copy for GLContextCapabilities[src]

impl Clone for GLContextCapabilities[src]

fn clone_from(&mut self, source: &Self)1.0.0[src]

Performs copy-assignment from source. Read more

impl Debug for GLContextCapabilities[src]

Auto Trait Implementations

Blanket Implementations

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]