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//! 2D offsetting for arc polylines/polygons.
//!
//! # Examples
//!
//! ```rust
//! use togo::prelude::*;
//! use offroad::prelude::*;
//!
//! // Create a simple L-shaped polyline
//! let poly = vec![
//! pvertex(point(0.0, 0.0), 0.0), // Start point
//! pvertex(point(10.0, 0.0), 0.0), // Horizontal line
//! pvertex(point(10.0, 10.0), 0.0), // Vertical line
//! ];
//!
//! // Create default configuration
//! let mut cfg = OffsetCfg::default();
//!
//! // Offset by 2.0 units to the right
//! let offset_polylines = offset_polyline_to_polyline(&poly, 2.0, &mut cfg);
//!
//! // The function returns a vector of polylines
//! assert!(offset_polylines.len() == 1);
//! assert!(offset_polylines[0].len() == 6);
//! ```
//!
//! Check "examples" directory for more usage examples.
// Offsetting algorithm components
// raw offsetting components (lines, arcs)
// connect raw offsets with arcs
// split raw offsets into segments in intersection points
// prune invalid offsets that are close to original polylines
// resulting soup of arcs is ordered and reconnected
// Graph algorithms for connected components and cycle finding
// Test polyline definitions
// Re-export main offsetting functions
// For public API
// For internal use
// pub use crate::offset_polyline_raw::{offset_polyline_raw, poly_to_raws};
// pub use crate::offset_connect_raw::offset_connect_raw;
// pub use crate::offset_split_arcs::offset_split_arcs;
// pub use crate::offset_prune_invalid::offset_prune_invalid;
// pub use crate::offset_reconnect_arcs::{offset_reconnect_arcs, find_connected_components, find_middle_points, remove_bridge_arcs};