use togo::{poly::arcline200, prelude::*};
use offroad::{offset::offset_arcline_to_arcline, prelude::{offset_polyline_to_polyline, pline_01, OffsetCfg}};
fn main() {
let mut cfg = OffsetCfg::default();
let mut svg = SVG::new(800.0, 800.0, Some("/tmp/multi200.svg"));
cfg.svg = Some(&mut svg);
cfg.svg_orig = true;
cfg.svg_final = true;
let arcs_orig = arcline200();
let mut offset_external = vec![];
for i in 1..30 {
let offset = offset_arcline_to_arcline(&arcs_orig, (i as f64), &mut cfg);
offset_external.extend(offset);
}
let arcs_reverse = arcline_reverse(&arcs_orig);
let mut offset_internal = vec![];
for i in 1..30 {
let offset = offset_arcline_to_arcline(&arcs_reverse, (i as f64), &mut cfg);
offset_internal.extend(offset);
}
if let Some(svg) = cfg.svg.as_mut(){
svg.write_stroke_width(0.1);
}
}