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use rand::Rng;
#[derive(PartialEq, Eq, Clone, Debug, Default)]
pub struct LicenseMagic {
magic: Vec<Vec<u8>>,
}
impl LicenseMagic {
// ==================================================
// Constructor
// ==================================================
#[inline(always)]
pub fn new(magic: Vec<Vec<u8>>) -> LicenseMagic {
LicenseMagic { magic }
}
// ==================================================
// Operators
// ==================================================
#[inline(always)]
pub fn push(&mut self, magic: Vec<u8>) {
self.magic.push(magic);
}
#[inline(always)]
pub fn payload_size(&self) -> usize {
self.magic.iter().map(|m| m.len()).sum()
}
#[inline(always)]
pub fn randomize_magic(&mut self, magic_size: usize, magic_count: usize) {
let mut rng = rand::thread_rng();
for _ in 0..magic_size {
self.magic
.push((0..magic_count).map(|_| rng.gen()).collect());
}
}
// ==================================================
// Getters & Setters
// ==================================================
#[inline(always)]
pub fn get_magic(&self) -> &Vec<Vec<u8>> {
&self.magic
}
}