Offline Protocol SDK
Offline-first messaging protocol with intelligent multi-transport switching, mesh networking, and automatic end-to-end encryption
Dual-licensed: use it under AGPL-3.0-only, or buy a commercial license, your call. The AGPL requires you to publish your source whenever you distribute the SDK or expose it over a network (section 13); the commercial license lifts that requirement for closed-source mobile apps, embedded firmware, and SaaS deployments. See the License section for the full breakdown.
Features
- Multi-Transport: Automatically switches between BLE, WiFi Direct, Internet, Reticulum, and Nostr relays
- Mesh Networking: Automatic peer discovery and message relay
- End-to-End Encryption: Automatic MLS encryption with forward secrecy (RFC 9420)
- Group Roles: Admin/member role management with last-admin safety invariants
- DORS: Dynamic Offline Relay Switch for optimal transport selection
- Reliability: ACKs, retries, and deduplication built-in
- Cross-Platform Bindings: React Native for iOS/Android and Python for macOS/Linux/Windows
What you must implement: the Rust crates are I/O-free protocol engines — they queue, route, encrypt, and select transports, but never open a socket or touch a radio. A platform bridge does the actual I/O: it drains each transport's outbound queue, performs the send, reports the outcome, and injects inbound bytes. The React Native binding ships these bridges for iOS and Android (BLE, WiFi Direct, Internet, Nostr, Reticulum), and the Python binding ships BLE and Internet bridges. If you consume the Rust crates directly via
cargo add, you write the bridge yourself — the contract is documented in theoffline-protocol-transportcrate docs.
Quick Start
For React Native Apps
import { OfflineProtocol, MessagePriority } from '@offline-protocol/mesh-sdk';
const protocol = new OfflineProtocol({
appId: 'my-app',
userId: 'user123',
// Encryption is enabled by default!
});
await protocol.start();
// Initialize MLS encryption (required once)
await protocol.initializeMlsWithSecureStorage();
// Messages are automatically encrypted!
const messageId = await protocol.sendMessage({
recipient: 'recipient456',
content: 'Hello!', // Automatically encrypted
priority: MessagePriority.Medium,
});
For Python Desktop Apps
The Python binding supports macOS, Linux, and Windows. Build and install it from the repository:
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See the Python binding guide for transport setup, secure storage, and complete lifecycle examples.
Encryption Configuration
Encryption is fail-closed by default: if a message cannot be encrypted (e.g. MLS was never initialized), the send fails with a typed error instead of silently falling back to plaintext. Messages to peers whose secure session is still being established are queued and delivered encrypted once it is ready.
const protocol = new OfflineProtocol({
appId: 'my-app',
userId: 'user123',
encryption: {
enabled: true, // Auto-encrypt (default)
autoKeyExchange: true, // Exchange keys on peer discovery (default)
storePending: true, // Queue messages until session ready (default)
requireEncryption: true, // Fail closed, never silent plaintext (default)
},
});
To deliberately operate in plaintext (e.g. an open-broadcast mesh with no
provisioned key storage), opt out explicitly with requireEncryption: false —
each plaintext send then emits a security_warning event with the
PLAINTEXT_SEND reason code (once per peer).
Building the SDK
Prerequisites
- Rust (via rustup)
- uniffi-bindgen:
cargo install uniffi --version 0.30.0 --features cli --locked(must match the workspaceuniffi = "0.30"pin) - For Android: the Android NDK (set
ANDROID_NDK_HOME); for iOS: Xcode
Build Mobile UniFFI Libraries
# Build for all platforms
# Or build individually
# Regenerate bindings after UDL changes
Build Python Desktop Bindings
The desktop build produces the native .dylib, .so, or .dll for the host
platform and regenerates the Python UniFFI module.
Architecture
The SDK consists of modular Rust crates:
- offline-protocol-core - Core types and data structures
- offline-protocol-transport - Multi-transport abstraction (BLE, WiFi, Internet, Reticulum, Nostr)
- offline-protocol-router - DORS routing and relay management
- offline-protocol-reliability - ACKs, retries, deduplication
- offline-protocol-mls - End-to-end encryption using MLS (RFC 9420)
- offline-protocol-services - Service discovery and request/response over mesh
- offline-protocol - Main protocol engine with auto-encryption
- offline-protocol-uniffi - UniFFI bindings for Swift/Kotlin
DORS: Dynamic Offline Relay Switch
DORS automatically selects and switches between Internet, BLE Mesh, Wi-Fi Direct, Reticulum, and Nostr based on real-time network conditions. It scores each transport on signal strength, proximity, bandwidth, congestion, energy efficiency, reliability, and available capacity, then applies hysteresis, cooldown, and stability checks to prevent flapping.
For details, see the DORS Deep Dive and DORS Configuration Guide.
Mesh Networking
The SDK implements a cluster-based, self-organizing mesh network. Devices discover peers via BLE advertisements, form clusters with scored peer connections, and bridge separate clusters automatically. Messages route through the mesh using gossip-based forwarding with TTL-based expiration and gradient routing when routes are known.
For details, see the Mesh Networking Guide.
Documentation
See the docs/ directory for detailed guides:
- Upgrading — read first if you are moving an existing app onto the storage-split release
- Architecture Deep Dive
- API Reference
- Configuration Guide
- DORS Deep Dive / DORS Configuration
- Mesh Networking Guide
- MLS Encryption Integration
- Transport Architecture
- Service Discovery
- React Native Integration
- Python Desktop Bindings
- Reticulum Transport / Nostr Transport
- Telemetry
- iOS Integration / Android Integration
Development
See CONTRIBUTING.md for development guidelines and QUICKSTART.md for platform-specific setup.
License
Copyright © 2025-2026 Offline Protocol, Inc.
The Offline Protocol SDK is dual-licensed:
- GNU Affero General Public License v3.0 (AGPL-3.0-only) — see LICENSE. Free for use in projects that comply with AGPL-3.0, including its network-use source-disclosure requirement (section 13).
- Commercial License — for organizations that cannot or do not wish to comply with the AGPL (e.g., shipping the SDK inside a proprietary mobile app or SaaS without releasing source). See LICENSE-COMMERCIAL.md for terms and contact details.
You may use the SDK under either license; you do not need both. Contributions are accepted under the terms described in CONTRIBUTING.md.