offgrid-sys 0.3.1

Low-level FFI bindings to llama.cpp (Vulkan/CPU), built from source.
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#version 450

#extension GL_EXT_control_flow_attributes : enable
#extension GL_EXT_shader_16bit_storage : require
#extension GL_EXT_shader_explicit_arithmetic_types_int8 : require
#extension GL_EXT_shader_explicit_arithmetic_types_float16 : require

#extension GL_KHR_shader_subgroup_basic : require
#extension GL_KHR_cooperative_matrix : require
#extension GL_KHR_memory_scope_semantics : enable

#if defined(MUL_MAT_ID_USE_SUBGROUPS)
#extension GL_KHR_shader_subgroup_ballot : enable
#endif

#ifdef MUL_MAT_ID
#extension GL_EXT_shader_explicit_arithmetic_types_int16 : require
#endif

#include "types.glsl"

#if defined(DATA_A_Q3_K) || defined(DATA_A_Q6_K) || defined(DATA_A_NVFP4)
#define KSCALES 2
#else
#define KSCALES 1
#endif

layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in;

layout (binding = 0) readonly buffer A {A_TYPE data_a[];};
#if defined(A_TYPE_PACKED16)
layout (binding = 0) readonly buffer A_PACKED16 {A_TYPE_PACKED16 data_a_packed16[];};
#endif
#if defined(A_TYPE_PACKED32)
layout (binding = 0) readonly buffer A_PACKED32 {A_TYPE_PACKED32 data_a_packed32[];};
#endif
layout (binding = 1) readonly buffer B {block_q8_1_x4_packed128 data_b[];};
layout (binding = 2) writeonly buffer D {D_TYPE data_d[];};

#ifdef MUL_MAT_ID
layout (binding = 3) readonly buffer IDS {int data_ids[];};
layout (binding = 4) readonly buffer Counts {int data_expert_count[];};
#endif

layout (push_constant) uniform parameter
{
    uint M;
    uint N;
    uint K;
    uint stride_a;
    uint stride_b;
    uint stride_d;

    uint batch_stride_a;
    uint batch_stride_b;
    uint batch_stride_d;

#ifdef MUL_MAT_ID
    uint nei0;
    uint nei1;
    uint nbi1;
    uint ne11;
    uint n_experts;
    uint hoist_row_ids;
#else
    uint base_work_group_z;
    uint num_batches;
    uint k_split;
    uint ne02;
    uint ne12;
    uint broadcast2;
    uint broadcast3;
#endif
} p;

layout (constant_id = 0) const uint BLOCK_SIZE = 256;
layout (constant_id = 1) const uint BM = 128;
layout (constant_id = 2) const uint BN = 128;
// layout (constant_id = 3) const uint BK = 32;
layout (constant_id = 4) const uint WM = 64;
layout (constant_id = 5) const uint WN = 32;
layout (constant_id = 7) const uint TM = 16;
layout (constant_id = 8) const uint TN = 16;
layout (constant_id = 9) const uint TK = 16;
layout (constant_id = 10) const uint WARP = 32;
layout (constant_id = 11) const uint DEVICE_ARCH = 0; // vk_device_architecture (ggml-vulkan.cpp)
#define VK_ARCH_AMD_RDNA4 5u

#define BK 32
#ifdef MUL_MAT_ID
#define BK_STEP 2
#else
#define BK_STEP 4
#endif
#define GROUP_A_BUDGET (16u * 1024u * 1024u)

const uint QPITCH = BK_STEP * (BK / 4) + 4;

shared uint32_t buf_a_qs[BM * QPITCH];
#if defined(DATA_A_Q4_1) || defined(DATA_A_Q5_1) || defined(DATA_A_Q4_K) || defined(DATA_A_Q5_K)
shared vec2 buf_a_dm[BM * BK_STEP];   // .x = d, .y = m
#else
shared float buf_a_d[BM * BK_STEP * KSCALES];
#endif

shared uint32_t buf_b_qs[BN * QPITCH];
shared float buf_b_d[BN * BK_STEP];

#if defined(DATA_A_Q4_1) || defined(DATA_A_Q5_1) || defined(DATA_A_Q4_K) || defined(DATA_A_Q5_K)
shared float buf_b_s[BN * BK_STEP];
#endif

#if defined(DATA_A_IQ4_NL) || defined(DATA_A_IQ4_XS) || defined(DATA_A_MXFP4) || defined(DATA_A_NVFP4)
shared int8_t cm1_kvalues[16];
#endif

#if defined(DATA_A_QUANT_K) || defined(DATA_A_IQ4_XS) || defined(DATA_A_NVFP4)
#define LOAD_VEC_A 8
#else
#define LOAD_VEC_A (4 * QUANT_R)
#endif
#define LOAD_VEC_B 16

const uint CM_ELEMS = (TM * TN) / WARP;
#define ACC_BIAS_BITS 0x4B400000
#define ACC_BIAS_F    12582912.0f
const bool USE_MAGIC_BIAS = WARP != 32;

// Accumulator row for element e: RDNA4 blocked, RDNA3/3.5 interleaved.
uint cm_elem_row(uint e) {
    const uint row_half = gl_SubgroupInvocationID / TN;
    return (DEVICE_ARCH == VK_ARCH_AMD_RDNA4) ? (e + row_half * CM_ELEMS) : (row_half + 2u * e);
}

// min_term = asymmetric-quant min*b_sum correction (0 for symmetric types).
ACC_TYPE cm1_accumulate(ACC_TYPE prev, int acc_e, float scale_a, float nbias_a, float scale_b, float min_term) {
    if (USE_MAGIC_BIAS) {
        const float t = fma(intBitsToFloat(acc_e), scale_a, nbias_a);
        return ACC_TYPE(fma(t, scale_b, float(prev) + min_term));
    }
    return prev + ACC_TYPE(fma(float(acc_e) * scale_a, scale_b, min_term));
}

#ifdef MUL_MAT_ID
#define NUM_WARPS (BLOCK_SIZE / WARP)
#include "mul_mm_id_funcs.glsl"
#endif

#include "mul_mmq_cm1_funcs.glsl"

void main() {
#if defined(DATA_A_IQ4_NL) || defined(DATA_A_IQ4_XS)
    if (gl_LocalInvocationIndex < 16u) {
        cm1_kvalues[gl_LocalInvocationIndex] = kvalues_iq4nl_const[gl_LocalInvocationIndex];
    }
    barrier();
#elif defined(DATA_A_MXFP4)
    if (gl_LocalInvocationIndex < 16u) {
        cm1_kvalues[gl_LocalInvocationIndex] = kvalues_mxfp4_const[gl_LocalInvocationIndex];
    }
    barrier();
#elif defined(DATA_A_NVFP4)
    if (gl_LocalInvocationIndex < 16u) {
        cm1_kvalues[gl_LocalInvocationIndex] = kvalues_mxfp4_const[gl_LocalInvocationIndex];
    }
#if !defined(USE_OCP_FP4)
    for (uint i = gl_LocalInvocationIndex; i < 128u; i += BLOCK_SIZE) {
        ue4m3_fp32_lut[i] = ue4m3_to_fp32_build(i);
    }
#endif
    barrier();
#endif

    const uint blocks_m = (p.M + BM - 1) / BM;
    const uint ik = gl_WorkGroupID.x / blocks_m;

#ifdef MUL_MAT_ID
    const uint ic = gl_WorkGroupID.y;
    const uint ir = gl_WorkGroupID.x % blocks_m;
    const uint expert_idx = gl_WorkGroupID.z;
    if (ic * BN >= data_expert_count[expert_idx]) {
        return;
    }
#else
    // L2-friendly workgroup scheduling
    const uint blocks_n = (p.N + BN - 1) / BN;
#if defined(DATA_A_IQ4_XS)
    const uint a_panel_bytes = (BM * p.K) / 2 + (BM * p.K) / 32;
#else
    const uint a_panel_bytes = BM * p.K + (BM * p.K) / 16;
#endif
    const uint group_m = clamp(GROUP_A_BUDGET / max(a_panel_bytes, 1u), 1u, min(blocks_m, 32u));
    const uint tiles_per_group = group_m * blocks_n;
    const uint lin = gl_WorkGroupID.y * blocks_m + (gl_WorkGroupID.x % blocks_m);
    const uint group_id = lin / tiles_per_group;
    const uint first_m = group_id * group_m;
    const uint gsize = min(blocks_m - first_m, group_m);
    const uint in_group = lin - group_id * tiles_per_group;
    const uint ir = first_m + in_group % gsize;
    const uint ic = in_group / gsize;
#endif

#ifndef MUL_MAT_ID
    const uint batch_idx = gl_WorkGroupID.z + p.base_work_group_z;

    const uint i13 = batch_idx / p.ne12;
    const uint i12 = batch_idx % p.ne12;

    const uint i03 = i13 / p.broadcast3;
    const uint i02 = i12 / p.broadcast2;

    const uint batch_idx_a = i03 * p.ne02 + i02;
#endif

    const uint warp_i = gl_SubgroupID;

    const uint cms_per_row = WM / TM;
    const uint cms_per_col = WN / TN;

    const uint warp_r = warp_i % (BM / WM);
    const uint warp_c = warp_i / (BM / WM);

    const uint elem_col0 = gl_SubgroupInvocationID % TN;

    const uint loadr_a = gl_LocalInvocationID.x % (BK / LOAD_VEC_A);
    const uint loadc_a = gl_LocalInvocationID.x / (BK / LOAD_VEC_A);
    const uint loadr_b = gl_LocalInvocationID.x % (BK / LOAD_VEC_B);
    const uint loadc_b = gl_LocalInvocationID.x / (BK / LOAD_VEC_B);

    const uint loadstride_a = BLOCK_SIZE * LOAD_VEC_A / BK;
    const uint loadstride_b = BLOCK_SIZE * LOAD_VEC_B / BK;

#ifdef MUL_MAT_ID
    if (p.hoist_row_ids != 0) {
        load_row_ids_hoisted(expert_idx, ic);
    } else {
#ifdef MUL_MAT_ID_USE_SUBGROUPS
        if (bitCount(p.nei0) == 1) {
            load_row_ids(expert_idx, true, ic);
        } else {
            load_row_ids(expert_idx, false, ic);
        }
#else
        _ne1 = 0;
        for (uint ii1 = 0; ii1 < p.nei1 && _ne1 < (ic + 1) * BN; ii1++) {
            for (uint ii0 = 0; ii0 < p.nei0 && _ne1 < (ic + 1) * BN; ii0++) {
                if (data_ids[ii1*p.nbi1 + ii0] == expert_idx) {
                    if (_ne1 >= ic * BN) {
                        row_ids[_ne1 - ic * BN] = u16vec2(ii0, ii1);
                    }
                    _ne1++;
                }
            }
        }

        barrier();
#endif
    }

    if (ic * BN >= _ne1) return;
#endif

#ifdef MUL_MAT_ID
    const uint start_k = 0;
    const uint end_k = p.K;
#else
    const uint start_k = ik * p.k_split;
    const uint end_k = min(p.K, (ik + 1) * p.k_split);
#endif

    uint pos_a_ib =
#ifdef MUL_MAT_ID
        expert_idx * (p.batch_stride_a / BK) +
#else
        batch_idx_a * (p.batch_stride_a / BK) +
#endif
        (ir * BM * p.stride_a + start_k) / BK;
#ifdef MUL_MAT_ID
    uint pos_b_ib = 0;
#else
    uint pos_b_ib = (batch_idx * p.batch_stride_b + ic * BN * p.stride_b + start_k) / BK;
#endif

    ACC_TYPE sums[cms_per_row * cms_per_col * CM_ELEMS];
    [[unroll]] for (uint i = 0; i < cms_per_row * cms_per_col * CM_ELEMS; i++) {
        sums[i] = ACC_TYPE(0.0);
    }

    // Double-buffering: prefetch registers
    const uint A_LOADS = (BM + loadstride_a - 1) / loadstride_a;
    const uint B_LOADS = (BN + loadstride_b - 1) / loadstride_b;

    block_a_prefetch pre_a[A_LOADS * BK_STEP];
    block_b_prefetch pre_b[B_LOADS * BK_STEP];

    if (start_k < end_k) {
        PREFETCH_BLOCK(start_k)
    }

    const uint a_row0 = warp_r * WM;
    const uint b_col0 = warp_c * WN;
#ifdef MUL_MAT_ID
    const bool active_col_tile = ic * BN + b_col0 < _ne1;
#else
    const bool active_col_tile = ic * BN + b_col0 < p.N;
#endif

    barrier();

    for (uint block = start_k; block < end_k; block += BK * BK_STEP) {
        STORE_BLOCK_TO_LDS(block)

        barrier();

        pos_a_ib += BK_STEP;
        pos_b_ib += BK_STEP;

        const uint next_block = block + BK * BK_STEP;
        if (next_block < end_k) {
            PREFETCH_BLOCK(next_block)
        }

        if (active_col_tile) {
        [[unroll]] for (uint ks = 0; ks < BK_STEP; ks++) {
            const uint K_SUB = BK / TK;

#if KSCALES == 2
            [[unroll]] for (uint h = 0; h < K_SUB; h++) {
                [[unroll]] for (uint r = 0; r < cms_per_row; r++) {
                    coopmat<int8_t, gl_ScopeSubgroup, TM, TK, gl_MatrixUseA> cache_a;
                    coopMatLoad(cache_a, buf_a_qs, (a_row0 + r * TM) * QPITCH + ks * (BK / 4) + h * (TK / 4), QPITCH, gl_CooperativeMatrixLayoutRowMajor);

                    float scale_a[CM_ELEMS];
                    float nbias_a[CM_ELEMS];
                    [[unroll]] for (uint e = 0; e < CM_ELEMS; e++) {
                        scale_a[e] = buf_a_d[(ks * KSCALES + h) * BM + a_row0 + r * TM + cm_elem_row(e)];
                        if (USE_MAGIC_BIAS) {
                            nbias_a[e] = -ACC_BIAS_F * scale_a[e];
                        }
                    }

                    [[unroll]] for (uint c = 0; c < cms_per_col; c++) {
                        coopmat<int8_t, gl_ScopeSubgroup, TK, TN, gl_MatrixUseB> cache_b;
                        coopMatLoad(cache_b, buf_b_qs, (b_col0 + c * TN) * QPITCH + ks * (BK / 4) + h * (TK / 4), QPITCH, gl_CooperativeMatrixLayoutColumnMajor);

                        const float scale_b_v = buf_b_d[ks * BN + b_col0 + c * TN + elem_col0];

                        coopmat<int32_t, gl_ScopeSubgroup, TM, TN, gl_MatrixUseAccumulator> acc =
                            coopmat<int32_t, gl_ScopeSubgroup, TM, TN, gl_MatrixUseAccumulator>(
                                USE_MAGIC_BIAS ? ACC_BIAS_BITS : 0);
                        acc = coopMatMulAdd(cache_a, cache_b, acc);

                        const uint tile_idx = r * cms_per_col + c;
                        [[unroll]] for (uint e = 0; e < CM_ELEMS; e++) {
                            sums[tile_idx * CM_ELEMS + e] = cm1_accumulate(
                                sums[tile_idx * CM_ELEMS + e], int(acc[e]),
                                scale_a[e], nbias_a[e], scale_b_v, 0.0);
                        }
                    }
                }
            }
#elif defined(DATA_A_Q4_1) || defined(DATA_A_Q5_1) || defined(DATA_A_Q4_K) || defined(DATA_A_Q5_K)
            // Preload all A/B fragments up front (ILP).
            coopmat<int8_t, gl_ScopeSubgroup, TM, TK, gl_MatrixUseA> cache_a[cms_per_row * K_SUB];
            coopmat<int8_t, gl_ScopeSubgroup, TK, TN, gl_MatrixUseB> cache_b[cms_per_col * K_SUB];

            [[unroll]] for (uint r = 0; r < cms_per_row; r++) {
                [[unroll]] for (uint h = 0; h < K_SUB; h++) {
                    coopMatLoad(cache_a[r * K_SUB + h], buf_a_qs, (a_row0 + r * TM) * QPITCH + ks * (BK / 4) + h * (TK / 4), QPITCH, gl_CooperativeMatrixLayoutRowMajor);
                }
            }
            [[unroll]] for (uint c = 0; c < cms_per_col; c++) {
                [[unroll]] for (uint h = 0; h < K_SUB; h++) {
                    coopMatLoad(cache_b[c * K_SUB + h], buf_b_qs, (b_col0 + c * TN) * QPITCH + ks * (BK / 4) + h * (TK / 4), QPITCH, gl_CooperativeMatrixLayoutColumnMajor);
                }
            }

            float scale_b[cms_per_col];
            float bs[cms_per_col];
            [[unroll]] for (uint c = 0; c < cms_per_col; c++) {
                scale_b[c] = buf_b_d[ks * BN + b_col0 + c * TN + elem_col0];
                bs[c] = float(buf_b_s[ks * BN + b_col0 + c * TN + elem_col0]);
            }

            [[unroll]] for (uint r = 0; r < cms_per_row; r++) {
                float scale_a[CM_ELEMS];
                float nbias_a[CM_ELEMS];
                float ma[CM_ELEMS];
                [[unroll]] for (uint e = 0; e < CM_ELEMS; e++) {
                    vec2 dm = buf_a_dm[ks * BM + a_row0 + r * TM + cm_elem_row(e)];
                    scale_a[e] = dm.x;
                    if (USE_MAGIC_BIAS) {
                        nbias_a[e] = -ACC_BIAS_F * scale_a[e];
                    }
                    ma[e] = dm.y;
                }

                [[unroll]] for (uint c = 0; c < cms_per_col; c++) {
                    coopmat<int32_t, gl_ScopeSubgroup, TM, TN, gl_MatrixUseAccumulator> acc =
                        coopmat<int32_t, gl_ScopeSubgroup, TM, TN, gl_MatrixUseAccumulator>(
                            USE_MAGIC_BIAS ? ACC_BIAS_BITS : 0);

                    [[unroll]] for (uint h = 0; h < K_SUB; h++) {
                        acc = coopMatMulAdd(cache_a[r * K_SUB + h], cache_b[c * K_SUB + h], acc);
                    }

                    const uint tile_idx = r * cms_per_col + c;
                    [[unroll]] for (uint e = 0; e < CM_ELEMS; e++) {
                        sums[tile_idx * CM_ELEMS + e] = cm1_accumulate(
                            sums[tile_idx * CM_ELEMS + e], int(acc[e]),
                            scale_a[e], nbias_a[e], scale_b[c], ma[e] * bs[c]);
                    }
                }
            }
#else
            // Preload all A/B fragments up front (ILP).
            coopmat<int8_t, gl_ScopeSubgroup, TM, TK, gl_MatrixUseA> cache_a[cms_per_row * K_SUB];
            coopmat<int8_t, gl_ScopeSubgroup, TK, TN, gl_MatrixUseB> cache_b[cms_per_col * K_SUB];

            [[unroll]] for (uint r = 0; r < cms_per_row; r++) {
                [[unroll]] for (uint h = 0; h < K_SUB; h++) {
                    coopMatLoad(cache_a[r * K_SUB + h], buf_a_qs, (a_row0 + r * TM) * QPITCH + ks * (BK / 4) + h * (TK / 4), QPITCH, gl_CooperativeMatrixLayoutRowMajor);
                }
            }
            [[unroll]] for (uint c = 0; c < cms_per_col; c++) {
                [[unroll]] for (uint h = 0; h < K_SUB; h++) {
                    coopMatLoad(cache_b[c * K_SUB + h], buf_b_qs, (b_col0 + c * TN) * QPITCH + ks * (BK / 4) + h * (TK / 4), QPITCH, gl_CooperativeMatrixLayoutColumnMajor);
                }
            }

            float scale_b[cms_per_col];
            [[unroll]] for (uint c = 0; c < cms_per_col; c++) {
                scale_b[c] = buf_b_d[ks * BN + b_col0 + c * TN + elem_col0];
            }

            [[unroll]] for (uint r = 0; r < cms_per_row; r++) {
                float scale_a[CM_ELEMS];
                float nbias_a[CM_ELEMS];
                [[unroll]] for (uint e = 0; e < CM_ELEMS; e++) {
                    scale_a[e] = buf_a_d[ks * BM + a_row0 + r * TM + cm_elem_row(e)];
                    if (USE_MAGIC_BIAS) {
                        nbias_a[e] = -ACC_BIAS_F * scale_a[e];
                    }
                }

                [[unroll]] for (uint c = 0; c < cms_per_col; c++) {
                    coopmat<int32_t, gl_ScopeSubgroup, TM, TN, gl_MatrixUseAccumulator> acc =
                        coopmat<int32_t, gl_ScopeSubgroup, TM, TN, gl_MatrixUseAccumulator>(
                            USE_MAGIC_BIAS ? ACC_BIAS_BITS : 0);

                    [[unroll]] for (uint h = 0; h < K_SUB; h++) {
                        acc = coopMatMulAdd(cache_a[r * K_SUB + h], cache_b[c * K_SUB + h], acc);
                    }

                    const uint tile_idx = r * cms_per_col + c;
                    [[unroll]] for (uint e = 0; e < CM_ELEMS; e++) {
                        sums[tile_idx * CM_ELEMS + e] = cm1_accumulate(
                            sums[tile_idx * CM_ELEMS + e], int(acc[e]),
                            scale_a[e], nbias_a[e], scale_b[c], 0.0);
                    }
                }
            }
#endif // KSCALES
        }
        }

        barrier();
    }

#undef PREFETCH_BLOCK
#undef STORE_BLOCK_TO_LDS
#undef B_IB_CALC

    const uint dr = ir * BM + a_row0;
    const uint dc = ic * BN + b_col0;

#ifdef MUL_MAT_ID
    [[unroll]] for (uint r = 0; r < cms_per_row; r++) {
        [[unroll]] for (uint c = 0; c < cms_per_col; c++) {
            const uint tile_idx = r * cms_per_col + c;
            [[unroll]] for (uint e = 0; e < CM_ELEMS; e++) {
                const uint col_i = dc + c * TN + elem_col0;
                if (col_i >= _ne1) continue;

                const uint row_g = dr + r * TM + cm_elem_row(e);
                if (row_g >= p.M) continue;

                const u16vec2 row_idx = row_ids[col_i - ic * BN];
                const uint store_offset = row_idx.y * p.batch_stride_d + row_idx.x * p.stride_d + row_g;
                data_d[store_offset] = D_TYPE(sums[tile_idx * CM_ELEMS + e]);
            }
        }
    }
#else
    const uint offsets = batch_idx * p.batch_stride_d + ik * p.batch_stride_d * p.num_batches;

    [[unroll]] for (uint r = 0; r < cms_per_row; r++) {
        [[unroll]] for (uint c = 0; c < cms_per_col; c++) {
            const uint tile_idx = r * cms_per_col + c;
            [[unroll]] for (uint e = 0; e < CM_ELEMS; e++) {
                const uint row_g = dr + r * TM + cm_elem_row(e);
                const uint col_g = dc + c * TN + elem_col0;
                if (row_g < p.M && col_g < p.N) {
                    data_d[offsets + col_g * p.stride_d + row_g] = D_TYPE(sums[tile_idx * CM_ELEMS + e]);
                }
            }
        }
    }
#endif // MUL_MAT_ID
}