# Oddio
[](https://docs.rs/oddio/)
[](LICENSE-APACHE)
[](LICENSE-MIT)
Oddio is a game-oriented audio library that is:
- **Lightweight**: Fast compilation, few dependencies, and a simple interface
- **Sans I/O**: Send output wherever you like
- **Real-time**: Audio output is efficient and wait-free: no glitches until you run out of CPU
- **3D**: Spatialization with doppler effects and propagation delay available out of the box
- **Extensible**: Implement `Signal` for custom streaming synthesis and filtering
- **Composable**: `Signal`s can be transformed without obstructing the inner `Signal`'s controls
### Example
```rust
let (mut scene_handle, scene) = oddio::split(oddio::SpatialScene::new(sample_rate, 0.1));
// In audio callback:
let out_frames = oddio::frame_stereo(data);
oddio::run(&scene, output_sample_rate, out_frames);
// In game logic:
let frames = oddio::FramesSignal::from(oddio::Frames::from_slice(sample_rate, &frames));
let mut handle = scene_handle.control::<oddio::SpatialScene, _>()
.play(frames, oddio::SpatialOptions { position, velocity, ..Default::default() });
// When position/velocity changes:
handle.control::<oddio::Spatial<_>, _>().set_motion(position, velocity, false);
```
## License
Licensed under either of
* Apache License, Version 2.0, ([LICENSE-APACHE](LICENSE-APACHE) or http://www.apache.org/licenses/LICENSE-2.0)
* MIT license ([LICENSE-MIT](LICENSE-MIT) or http://opensource.org/licenses/MIT)
at your option.
### Contribution
Unless you explicitly state otherwise, any contribution intentionally
submitted for inclusion in the work by you, as defined in the
Apache-2.0 license, shall be dual licensed as above, without any
additional terms or conditions.