use async_trait::async_trait;
use std::ops::Add;
use std::time::Duration;
use clap::Args;
use console::Term;
use miette::IntoDiagnostic;
use ockam_api::CliState;
use tokio_retry::strategy::FixedInterval;
use tracing::{debug, info, trace, warn};
use ockam_api::nodes::models::node::{NodeResources, NodeStatus};
use ockam_api::nodes::BackgroundNodeClient;
use ockam_api::terminal::{Terminal, TerminalStream};
use ockam_core::AsyncTryClone;
use ockam_node::Context;
use crate::terminal::tui::ShowCommandTui;
use crate::tui::PluralTerm;
use crate::util::api;
use crate::{docs, Command, CommandGlobalOpts, Result};
const LONG_ABOUT: &str = include_str!("./static/show/long_about.txt");
const PREVIEW_TAG: &str = include_str!("../static/preview_tag.txt");
const AFTER_LONG_HELP: &str = include_str!("./static/show/after_long_help.txt");
const IS_NODE_ACCESSIBLE_TIME_BETWEEN_CHECKS_MS: u64 = 25;
const IS_NODE_ACCESSIBLE_TIMEOUT: Duration = Duration::from_secs(5);
const IS_NODE_READY_TIME_BETWEEN_CHECKS_MS: u64 = 25;
const IS_NODE_READY_TIMEOUT: Duration = Duration::from_secs(10);
#[derive(Clone, Debug, Args)]
#[command(
long_about = docs::about(LONG_ABOUT),
before_help = docs::before_help(PREVIEW_TAG),
after_long_help = docs::after_help(AFTER_LONG_HELP)
)]
pub struct ShowCommand {
node_name: Option<String>,
}
#[async_trait]
impl Command for ShowCommand {
const NAME: &'static str = "node show";
async fn async_run(self, ctx: &Context, opts: CommandGlobalOpts) -> Result<()> {
Ok(ShowTui::run(ctx, opts, self.node_name.clone()).await?)
}
}
pub struct ShowTui {
ctx: Context,
opts: CommandGlobalOpts,
node_name: Option<String>,
}
impl ShowTui {
pub async fn run(
ctx: &Context,
opts: CommandGlobalOpts,
node_name: Option<String>,
) -> miette::Result<()> {
let tui = Self {
ctx: ctx.async_try_clone().await.into_diagnostic()?,
opts,
node_name,
};
tui.show().await
}
}
#[ockam_core::async_trait]
impl ShowCommandTui for ShowTui {
const ITEM_NAME: PluralTerm = PluralTerm::Node;
fn cmd_arg_item_name(&self) -> Option<String> {
self.node_name.clone()
}
fn terminal(&self) -> Terminal<TerminalStream<Term>> {
self.opts.terminal.clone()
}
async fn get_arg_item_name_or_default(&self) -> miette::Result<String> {
Ok(self
.opts
.state
.get_node_or_default(&self.node_name)
.await?
.name())
}
async fn list_items_names(&self) -> miette::Result<Vec<String>> {
Ok(self
.opts
.state
.get_nodes()
.await?
.iter()
.map(|n| n.name())
.collect())
}
async fn show_single(&self, item_name: &str) -> miette::Result<()> {
let mut node =
BackgroundNodeClient::create(&self.ctx, &self.opts.state, &Some(item_name.to_string()))
.await?;
let node_resources =
get_node_resources(&self.ctx, &self.opts.state, &mut node, false).await?;
self.opts
.terminal
.clone()
.stdout()
.plain(&node_resources)
.json(serde_json::to_string(&node_resources).into_diagnostic()?)
.write_line()?;
Ok(())
}
}
pub async fn get_node_resources(
ctx: &Context,
cli_state: &CliState,
node: &mut BackgroundNodeClient,
wait_until_ready: bool,
) -> miette::Result<NodeResources> {
let node_name = node.node_name();
if is_node_up(ctx, node, wait_until_ready).await? {
Ok(node.ask(ctx, api::get_node_resources()).await?)
} else {
let node_info = cli_state.get_node(&node_name).await?;
let identity = cli_state
.get_named_identity_by_identifier(&node_info.identifier())
.await?;
NodeResources::empty(node_info, identity.name()).into_diagnostic()
}
}
pub async fn wait_until_node_is_up(
ctx: &Context,
cli_state: &CliState,
node_name: String,
) -> Result<bool> {
let mut node = BackgroundNodeClient::create(ctx, cli_state, &Some(node_name)).await?;
is_node_up(ctx, &mut node, true).await
}
pub async fn is_node_up(
ctx: &Context,
node: &mut BackgroundNodeClient,
wait_until_ready: bool,
) -> Result<bool> {
debug!("waiting for node to be up");
let node_name = node.node_name();
if let Ok(status) = node
.ask_with_timeout::<(), NodeStatus>(ctx, api::query_status(), Duration::from_secs(1))
.await
{
if status.process_status.is_running() {
return Ok(true);
}
}
if !is_node_accessible(ctx, node, wait_until_ready).await? {
warn!(%node_name, "the node was not accessible in time");
return Ok(false);
}
if !is_node_ready(ctx, node, wait_until_ready).await? {
warn!(%node_name, "the node was not ready in time");
return Ok(false);
}
Ok(true)
}
async fn is_node_accessible(
ctx: &Context,
node: &mut BackgroundNodeClient,
wait_until_ready: bool,
) -> Result<bool> {
let node_name = node.node_name();
let retries = FixedInterval::from_millis(IS_NODE_ACCESSIBLE_TIME_BETWEEN_CHECKS_MS);
let mut total_time = Duration::from_secs(0);
for timeout_duration in retries {
if total_time >= IS_NODE_ACCESSIBLE_TIMEOUT {
return Ok(false);
};
if !wait_until_ready && !total_time.is_zero() {
return Ok(false);
}
if node.is_accessible(ctx).await.is_ok() {
info!(%node_name, "node is accessible");
return Ok(true);
}
trace!(%node_name, "node is not accessible");
tokio::time::sleep(timeout_duration).await;
total_time = total_time.add(timeout_duration)
}
Ok(false)
}
async fn is_node_ready(
ctx: &Context,
node: &mut BackgroundNodeClient,
wait_until_ready: bool,
) -> Result<bool> {
let node_name = node.node_name();
let retries = FixedInterval::from_millis(IS_NODE_READY_TIME_BETWEEN_CHECKS_MS);
let now = std::time::Instant::now();
let mut total_time = Duration::from_secs(0);
for timeout_duration in retries {
if total_time >= IS_NODE_READY_TIMEOUT {
return Ok(false);
};
if !wait_until_ready && !total_time.is_zero() {
return Ok(false);
}
let result = node
.ask_with_timeout::<(), NodeStatus>(ctx, api::query_status(), Duration::from_secs(1))
.await;
if let Ok(node_status) = result {
if node_status.process_status.is_running() {
let elapsed = now.elapsed();
info!(%node_name, ?elapsed, "node is ready");
return Ok(true);
} else {
trace!(%node_name, "node is initializing");
}
} else {
trace!(%node_name, "node is initializing");
}
tokio::time::sleep(timeout_duration).await;
total_time = total_time.add(timeout_duration)
}
Ok(false)
}