OC2 HLAPI interface crate
This crate provides a client for OpenComputers II's HLAPI, used to interface with high-level peripheral devices like redstone interfaces, robot movement APIs, and transposers, among many others.
This crate is specifically for the new 1.21.1 version of base OC2! The original OC2 for 1.18.2 and the community 1.20.1 port, OC2R, use an earlier version of the HLAPI that is incompatible with this crate. Support for their version of the HLAPI will very likely not be added, as crates to interface with both are already available, see miku-rpc and oc2-hlapi.
The implemented HLAPI is that of OC2 v0.10.1, the latest version at the time this version of the crate was made.
This crate is divided into three different layers of abstraction. From lowest to highest level, they are:
Transports: Transports provide the raw byte streams over which HLAPI messages are sent, and may even adapt other transports, like the client for the HLAPI bus daemon.Codecs: Codecs handle message framing, (de)serialization and connection management, allowing for the sending and receiving of parsed Rust data structures instead of raw bytes. Only one is provided with this crate for now, as only one main codec exists.- The
HlapiClient+ device wrappers:HlapiClienthandles listing devices, obtaining device wrappers, and reading device events. Wrappers are Rust structures that provide a typed API for HLAPI devices, instead of the dynamic typing that the HLAPI natively exposes. Devices without an available wrapper can be used either via theGenericDevicewrapper, which exposes the raw method call API, or a custom wrapper type can be written (this is the recommended approach).
Cross-platform usage
Most of this crate is platform-independent, and should work on any platform with std, though
it has only been tested on Linux, with a cross-build for Windows confirmed successful.
The LinuxVirtio and BusdUnixSocket transports are Linux-only, a custom transport is
required to use the client on other platforms.
Basic usage
The following is a basic usage example of this crate. It opens a connection (via the bus daemon if available, otherwise via the virtio ports), gets a wrapper for a redstone device, and sets the left output on.
use ;
use Error;
let client = connect?;
let redstone = client.?.ok_or_else?;
redstone.set_redstone_output?;
Device events
Device events in this crate are handled somewhat differently than the Lua library. The biggest change is that waiting on an event for one device will not automatically discard events for other devices.
To get events from a device, obtain an EventStream for the device by calling
Device::event_stream. Events are dropped for a device if no EventStreams exist for it,
so the stream will start out empty. Call EventStream::get_queued_event to obtain events waiting to be
processed, or EventStream::get_event to wait for an event from the device.
EventStreamGroup allows waiting for events from any one of a group of devices all at once.
All devices in a given EventStreamGroup must be on the same client. Add streams to the
group with EventStreamGroup::add and wait for an event on any stream with
EventStreamGroup::wait_for_event.
EventStream::get_event and EventStreamGroup::wait_for_event both block the client from
being accessed from other threads while they are running, so if multiple threads are being used,
threads that wait for device events should have their own connection to the HLAPI bus.
Writing a custom device wrapper
Writing a custom device wrapper requires implementing the DeviceBase trait. You should have
at least two fields in your struct, one for a client and one for a device UUID. new() should
fill them in with the passed parameters and give default values for the other fields,
uuid_base() should get the UUID, and client() should get the client. A simple example is below.
use ;
use Infallible;
AI usage disclaimer
TL;DR: AI-assisted, not vibecoded. AI was primarily a helper checking that the code matched the specs and providing bugfixes, and I wrote the vast majority of the code. The only pure AI bit is the test suite. The docs are 100% human-written.
Library code (src/) is 95% human-written, with some chunks of code from Claude that
have been reviewed and understood by me before using. Every feature started from a base of
fully human-written code. The test suite (tests/) is entirely AI-generated, as I am incredibly
bad at writing tests, and something is better than nothing. It appears to cover everything quite
well, and Claude was not allowed to make changes that broke the library to make tests pass.
The documentation is 100% human written. If any bit of the docs feel AI-generated, well, I happen to be autistic and the writing of us autistic folks very often gets falsely flagged as AI by detectors...
Claude was also used to do a, quite considerable, code review of the crate before it was published, which is where the AI-generated chunks of code and test suite came from. Any and all design changes (not many) as a result I agreed with, Claude did not make any changes without my OK.
License
Licensed under either of
- Apache License, Version 2.0 (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
- MIT license (LICENSE-MIT or http://opensource.org/licenses/MIT)
at your option.
Contribution
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.