use uuid::Uuid;
use super::Client;
use crate::{
error::Result,
requests::scenes::{Request, SceneId, SetTransitionOverride},
responses::scenes as responses,
};
pub struct Scenes<'a> {
pub(super) client: &'a Client,
}
impl Scenes<'_> {
#[doc(alias = "GetSceneList")]
pub async fn list(&self) -> Result<responses::Scenes> {
self.client.send_message(Request::List).await
}
#[doc(alias = "GetGroupList")]
pub async fn list_groups(&self) -> Result<Vec<String>> {
self.client
.send_message::<_, responses::Groups>(Request::ListGroups)
.await
.map(|g| g.groups)
}
#[doc(alias = "GetCurrentProgramScene")]
pub async fn current_program_scene(&self) -> Result<responses::CurrentProgramScene> {
self.client.send_message(Request::CurrentProgramScene).await
}
#[doc(alias = "SetCurrentProgramScene")]
pub async fn set_current_program_scene(&self, scene: impl Into<SceneId<'_>>) -> Result<()> {
self.client
.send_message(Request::SetCurrentProgramScene {
scene: scene.into(),
})
.await
}
#[doc(alias = "GetCurrentPreviewScene")]
pub async fn current_preview_scene(&self) -> Result<responses::CurrentPreviewScene> {
self.client.send_message(Request::CurrentPreviewScene).await
}
#[doc(alias = "SetCurrentPreviewScene")]
pub async fn set_current_preview_scene(&self, scene: impl Into<SceneId<'_>>) -> Result<()> {
self.client
.send_message(Request::SetCurrentPreviewScene {
scene: scene.into(),
})
.await
}
#[doc(alias = "SetSceneName")]
pub async fn set_name(&self, scene: SceneId<'_>, new_name: &str) -> Result<()> {
self.client
.send_message(Request::SetName { scene, new_name })
.await
}
#[doc(alias = "CreateScene")]
pub async fn create(&self, name: &str) -> Result<Uuid> {
self.client
.send_message::<_, responses::CreateScene>(Request::Create { name })
.await
.map(|cs| cs.uuid)
}
#[doc(alias = "RemoveScene")]
pub async fn remove(&self, scene: SceneId<'_>) -> Result<()> {
self.client.send_message(Request::Remove { scene }).await
}
#[doc(alias = "GetSceneSceneTransitionOverride")]
pub async fn transition_override(
&self,
scene: SceneId<'_>,
) -> Result<responses::SceneTransitionOverride> {
self.client
.send_message(Request::TransitionOverride { scene })
.await
}
#[doc(alias = "SetSceneSceneTransitionOverride")]
pub async fn set_transition_override(
&self,
transition_override: SetTransitionOverride<'_>,
) -> Result<()> {
self.client
.send_message(Request::SetTransitionOverride(transition_override))
.await
}
}