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//! # Rust OBS Wrapper //! //! A safe wrapper around the OBS API, useful for creating OBS sources, filters and effects. //! //! ## Usage //! //! In your `Cargo.toml` file add the following section, substituting `<module-name>` for the name of //! the module: //! //! ```toml //! [dependencies] //! obs-wrapper = "0.1" //! //! [lib] //! name = "<module-name>" //! crate-type = ["cdylib"] //! ``` //! //! The process for creating a plugin is: //! 1. Create a struct that implements Module //! 1. Create a struct that will store the plugin state //! 1. Implement the required traits for the module //! 1. Enable the traits which have been enabled in the module `load` method //! //! ~~~ //! use obs_wrapper::{ //! // Everything required for modules //! prelude::*, //! // Everything required for creating a source //! source::*, //! // Macro for registering modules //! obs_register_module, //! // Macro for creating strings //! obs_string, //! }; //! //! // The module that will handle creating the source. //! struct TestModule { //! context: ModuleContext //! }; //! //! // The source that will be shown inside OBS. //! struct TestSource; //! //! // The state of the source that is managed by OBS and used in each trait method. //! struct SourceData; //! //! // Implement the Sourceable trait for TestSource, this is required for each source. //! // It allows you to specify the source ID and type. //! impl Sourceable for TestSource { //! fn get_id() -> ObsString { //! obs_string!("test_source") //! } //! //! fn get_type() -> SourceType { //! SourceType::FILTER //! } //! } //! //! // Allow OBS to show a name for the source //! impl GetNameSource<SourceData> for TestSource { //! fn get_name() -> ObsString { //! obs_string!("Test Source") //! } //! } //! //! // Implement the Module trait for TestModule. This will handle the creation of the source and //! // has some methods for telling OBS a bit about itself. //! impl Module for TestModule { //! fn new(context: ModuleContext) -> Self { //! Self { context } //! } //! //! fn get_ctx(&self) -> &ModuleContext { //! &self.context //! } //! //! // Load the module - create all sources, returning true if all went well. //! fn load(&mut self, load_context: &mut LoadContext) -> bool { //! // Create the source //! let source = load_context //! .create_source_builder::<TestSource, SourceData>() //! // Since GetNameSource is implemented, this method needs to be called to //! // enable it. //! .enable_get_name() //! .build(); //! //! // Tell OBS about the source so that it will show it. //! load_context.register_source(source); //! //! // Nothing could have gone wrong, so return true. //! true //! } //! //! fn description() -> ObsString { //! obs_string!("A great test module.") //! } //! //! fn name() -> ObsString { //! obs_string!("Test Module") //! } //! //! fn author() -> ObsString { //! obs_string!("Bennett") //! } //! } //! ~~~ //! //! ### Installing //! //! 1. Run `cargo build --release` //! 2. Copy `/target/release/<module-name>.so` to your OBS plugins folder (`/usr/lib/obs-plugins/`) //! 3. The plugin should be available for use from inside OBS /// Raw bindings of OBS C API pub use obs_sys; /// Tools required for manipulating graphics in OBS pub mod graphics; /// Methods for logging to OBS console pub mod log; /// Tools for creating modules pub mod module; /// Tools for creating sources pub mod source; /// String macros pub mod string; /// Re-exports of a bunch of popular tools pub mod prelude { pub use crate::module::*; pub use crate::source::context::*; pub use crate::string::*; }