use super::{AudioFormat, ChannelCount, Direction};
pub struct Unspecified;
pub trait IsDirection {
const DIRECTION: Direction;
}
pub struct Input;
impl IsDirection for Input {
const DIRECTION: Direction = Direction::Input;
}
pub struct Output;
impl IsDirection for Output {
const DIRECTION: Direction = Direction::Output;
}
pub trait IsFormat {
const FORMAT: AudioFormat;
}
impl IsFormat for Unspecified {
const FORMAT: AudioFormat = AudioFormat::Unspecified;
}
impl IsFormat for i16 {
const FORMAT: AudioFormat = AudioFormat::I16;
}
impl IsFormat for i32 {
const FORMAT: AudioFormat = AudioFormat::I32;
}
impl IsFormat for f32 {
const FORMAT: AudioFormat = AudioFormat::F32;
}
pub trait IsChannelCount {
const CHANNEL_COUNT: ChannelCount;
}
impl IsChannelCount for Unspecified {
const CHANNEL_COUNT: ChannelCount = ChannelCount::Unspecified;
}
pub struct Mono;
impl IsChannelCount for Mono {
const CHANNEL_COUNT: ChannelCount = ChannelCount::Mono;
}
pub struct Stereo;
impl IsChannelCount for Stereo {
const CHANNEL_COUNT: ChannelCount = ChannelCount::Stereo;
}
pub enum AltFrame<T: IsFormat> {
Mono(T),
Stereo(T, T),
}
pub trait IsFrameType {
type Type;
type Format: IsFormat;
type ChannelCount: IsChannelCount;
}
impl<T: IsFormat> IsFrameType for (T, Unspecified) {
type Type = AltFrame<T>;
type Format = T;
type ChannelCount = Unspecified;
}
impl<T: IsFormat> IsFrameType for (T, Mono) {
type Type = T;
type Format = T;
type ChannelCount = Mono;
}
impl<T: IsFormat> IsFrameType for (T, Stereo) {
type Type = (T, T);
type Format = T;
type ChannelCount = Stereo;
}