#include <algorithm>
#include <cassert>
#include <math.h>
#include "SincResamplerStereo.h"
using namespace RESAMPLER_OUTER_NAMESPACE::resampler;
#define STEREO 2
SincResamplerStereo::SincResamplerStereo(const MultiChannelResampler::Builder &builder)
: SincResampler(builder) {
assert(builder.getChannelCount() == STEREO);
}
void SincResamplerStereo::writeFrame(const float *frame) {
if (--mCursor < 0) {
mCursor = getNumTaps() - 1;
}
float *dest = &mX[mCursor * STEREO];
const int offset = mNumTaps * STEREO;
const float left = frame[0];
const float right = frame[1];
dest[0] = left;
dest[1] = right;
dest[offset] = left;
dest[1 + offset] = right;
}
void SincResamplerStereo::readFrame(float *frame) {
std::fill(mSingleFrame.begin(), mSingleFrame.end(), 0.0);
std::fill(mSingleFrame2.begin(), mSingleFrame2.end(), 0.0);
double tablePhase = getIntegerPhase() * mPhaseScaler;
int index1 = static_cast<int>(floor(tablePhase));
float *coefficients1 = &mCoefficients[static_cast<size_t>(index1)
* static_cast<size_t>(getNumTaps())];
int index2 = (index1 + 1);
float *coefficients2 = &mCoefficients[static_cast<size_t>(index2)
* static_cast<size_t>(getNumTaps())];
float *xFrame = &mX[static_cast<size_t>(mCursor) * static_cast<size_t>(getChannelCount())];
for (int i = 0; i < mNumTaps; i++) {
float coefficient1 = *coefficients1++;
float coefficient2 = *coefficients2++;
for (int channel = 0; channel < getChannelCount(); channel++) {
float sample = *xFrame++;
mSingleFrame[channel] += sample * coefficient1;
mSingleFrame2[channel] += sample * coefficient2;
}
}
float fraction = tablePhase - index1;
for (int channel = 0; channel < getChannelCount(); channel++) {
float low = mSingleFrame[channel];
float high = mSingleFrame2[channel];
frame[channel] = low + (fraction * (high - low));
}
}