use rand::Rng;
use rand::seq::SliceRandom;
use crate::agent::completions::message::{InputAudio, RichContentPart};
use crate::functions::expression::{AudioInputSchema, InputValue};
pub const fn permutations(_schema: &AudioInputSchema) -> usize {
2usize
}
pub fn generate<R: Rng>(_schema: &AudioInputSchema, mut rng: R) -> Generator<R> {
let mut indices: Vec<usize> = (0..2).collect();
indices.shuffle(&mut rng);
Generator {
indices,
pos: 0,
rng,
}
}
pub struct Generator<R: Rng> {
indices: Vec<usize>,
pos: usize,
rng: R,
}
impl<R: Rng> Iterator for Generator<R> {
type Item = InputValue;
fn next(&mut self) -> Option<InputValue> {
if self.pos >= self.indices.len() {
self.indices.shuffle(&mut self.rng);
self.pos = 0;
}
let index = self.indices[self.pos];
self.pos += 1;
Some(InputValue::RichContentPart(RichContentPart::InputAudio {
input_audio: InputAudio {
data: super::string::random_string(&mut self.rng),
format: if index == 0 {
"wav".to_string()
} else {
"mp3".to_string()
},
},
}))
}
}