pub struct UIFieldBehavior { /* private fields */ }UIDynamicBehavior and UIFieldBehavior only.Expand description
Implementations§
Source§impl UIFieldBehavior
impl UIFieldBehavior
pub unsafe fn init(this: Allocated<Self>) -> Retained<Self>
pub fn addItem(&self, item: &ProtocolObject<dyn UIDynamicItem>)
pub fn removeItem(&self, item: &ProtocolObject<dyn UIDynamicItem>)
pub fn items(&self) -> Retained<NSArray<ProtocolObject<dyn UIDynamicItem>>>
Sourcepub fn position(&self) -> CGPoint
Available on crate feature objc2-core-foundation only.
pub fn position(&self) -> CGPoint
objc2-core-foundation only.The position (origin) of the field in the reference coordinate system
Sourcepub fn setPosition(&self, position: CGPoint)
Available on crate feature objc2-core-foundation only.
pub fn setPosition(&self, position: CGPoint)
objc2-core-foundation only.Setter for position.
Sourcepub fn region(&self) -> Retained<UIRegion>
Available on crate feature UIRegion only.
pub fn region(&self) -> Retained<UIRegion>
UIRegion only.The region property is the domain of the field’s effect. No force is applied to objects outside the region. The default region is the infiniteRegion
Sourcepub fn setRegion(&self, region: &UIRegion)
Available on crate feature UIRegion only.
pub fn setRegion(&self, region: &UIRegion)
UIRegion only.Setter for region.
Sourcepub fn strength(&self) -> CGFloat
Available on crate feature objc2-core-foundation only.
pub fn strength(&self) -> CGFloat
objc2-core-foundation only.Strength scaling value. default 1.0
Sourcepub fn setStrength(&self, strength: CGFloat)
Available on crate feature objc2-core-foundation only.
pub fn setStrength(&self, strength: CGFloat)
objc2-core-foundation only.Setter for strength.
Sourcepub fn falloff(&self) -> CGFloat
Available on crate feature objc2-core-foundation only.
pub fn falloff(&self) -> CGFloat
objc2-core-foundation only.The falloff exponent used to calculate field strength at a distance. Falloff starts at the minimum radius. The default exponent is zero, which results in a uniform field with no falloff.
See: minimumRadius
Sourcepub fn setFalloff(&self, falloff: CGFloat)
Available on crate feature objc2-core-foundation only.
pub fn setFalloff(&self, falloff: CGFloat)
objc2-core-foundation only.Setter for falloff.
Sourcepub fn minimumRadius(&self) -> CGFloat
Available on crate feature objc2-core-foundation only.
pub fn minimumRadius(&self) -> CGFloat
objc2-core-foundation only.Minimum radius of effect. Default is very small.
Sourcepub fn setMinimumRadius(&self, minimum_radius: CGFloat)
Available on crate feature objc2-core-foundation only.
pub fn setMinimumRadius(&self, minimum_radius: CGFloat)
objc2-core-foundation only.Setter for minimumRadius.
Sourcepub fn direction(&self) -> CGVector
Available on crate feature objc2-core-foundation only.
pub fn direction(&self) -> CGVector
objc2-core-foundation only.The direction of the field. If the field is non-directional, a zero vector will be returned
See: linearGravityFieldWithVector:direction
See: velocityFieldWithVector:direction
Sourcepub fn setDirection(&self, direction: CGVector)
Available on crate feature objc2-core-foundation only.
pub fn setDirection(&self, direction: CGVector)
objc2-core-foundation only.Setter for direction.
Sourcepub fn smoothness(&self) -> CGFloat
Available on crate feature objc2-core-foundation only.
pub fn smoothness(&self) -> CGFloat
objc2-core-foundation only.Fields without a smoothness component will return 0
See: noiseFieldWithSmoothness:smoothness:animationSpeed
See: turbulenceFieldWithSmoothness:smoothness:animationSpeed
Sourcepub fn setSmoothness(&self, smoothness: CGFloat)
Available on crate feature objc2-core-foundation only.
pub fn setSmoothness(&self, smoothness: CGFloat)
objc2-core-foundation only.Setter for smoothness.
Sourcepub fn animationSpeed(&self) -> CGFloat
Available on crate feature objc2-core-foundation only.
pub fn animationSpeed(&self) -> CGFloat
objc2-core-foundation only.Fields that can be animated can have non zero values. A value of 2 will animate twice as fast as a value of 1.
See: noiseFieldWithSmoothness:smoothness:animationSpeed
See: turbulenceFieldWithSmoothness:smoothness:animationSpeed
Sourcepub fn setAnimationSpeed(&self, animation_speed: CGFloat)
Available on crate feature objc2-core-foundation only.
pub fn setAnimationSpeed(&self, animation_speed: CGFloat)
objc2-core-foundation only.Setter for animationSpeed.
Sourcepub fn dragField(mtm: MainThreadMarker) -> Retained<Self>
pub fn dragField(mtm: MainThreadMarker) -> Retained<Self>
Slows an object proportionally to the object’s velocity. Use this to simulate effects such as friction from motion through the air.
Sourcepub fn vortexField(mtm: MainThreadMarker) -> Retained<Self>
pub fn vortexField(mtm: MainThreadMarker) -> Retained<Self>
Applies a force tangential to the direction from the sample point to the field’s position. The force will be CCW to the direction. Make the strength negative to apply force in the CW direction. Amount is proportional to distance from center and the object’s mass. This can be used to create rotational effects.
Sourcepub fn radialGravityFieldWithPosition(
position: CGPoint,
mtm: MainThreadMarker,
) -> Retained<Self>
Available on crate feature objc2-core-foundation only.
pub fn radialGravityFieldWithPosition( position: CGPoint, mtm: MainThreadMarker, ) -> Retained<Self>
objc2-core-foundation only.Applies a force in the direction of the origin of the field in local space. To repel objects, use a negative strength. The force is proportional to the distance from the field origin. Varies with the mass of the object according to F = ma
Parameter position: the origin of the field
See: position
Sourcepub fn linearGravityFieldWithVector(
direction: CGVector,
mtm: MainThreadMarker,
) -> Retained<Self>
Available on crate feature objc2-core-foundation only.
pub fn linearGravityFieldWithVector( direction: CGVector, mtm: MainThreadMarker, ) -> Retained<Self>
objc2-core-foundation only.Applies a force in the direction of the vector in the local space. To repel objects, use a negative strength. The force is the same everywhere in the field. Varies with the mass of the object according to F = ma
Parameter direction: The direction the force is applied in the x,y plane. The length of the direction vector is multiplied by
the field’s strength property to get the final calculated force. All components of the direction vector are used to calculate the length.
See: direction
Sourcepub fn velocityFieldWithVector(
direction: CGVector,
mtm: MainThreadMarker,
) -> Retained<Self>
Available on crate feature objc2-core-foundation only.
pub fn velocityFieldWithVector( direction: CGVector, mtm: MainThreadMarker, ) -> Retained<Self>
objc2-core-foundation only.Uses the supplied velocity vector for any object entering the field’s region of effect. Velocity fields override the effect of any other acceleration applied to the body.
Parameter direction: The directed velocity that will be applied to the body.
See: direction
Sourcepub fn noiseFieldWithSmoothness_animationSpeed(
smoothness: CGFloat,
speed: CGFloat,
mtm: MainThreadMarker,
) -> Retained<Self>
Available on crate feature objc2-core-foundation only.
pub fn noiseFieldWithSmoothness_animationSpeed( smoothness: CGFloat, speed: CGFloat, mtm: MainThreadMarker, ) -> Retained<Self>
objc2-core-foundation only.A time varying differentiable Perlin simplex noise field. By default a smooth noise is calculated, and the field is time varying. To freeze the noise in place, set animationSpeed to 0.0. Mass is ignored.
Parameter smoothness: value of 0 means as noisy as possible, 1 means as smooth as possible
Parameter animationSpeed: is the general field rate of change in Hz
See: smoothness
See: animationSpeed
Sourcepub fn turbulenceFieldWithSmoothness_animationSpeed(
smoothness: CGFloat,
speed: CGFloat,
mtm: MainThreadMarker,
) -> Retained<Self>
Available on crate feature objc2-core-foundation only.
pub fn turbulenceFieldWithSmoothness_animationSpeed( smoothness: CGFloat, speed: CGFloat, mtm: MainThreadMarker, ) -> Retained<Self>
objc2-core-foundation only.Just like Noise, except the strength of the noise is proportional to the velocity of the object in the field.
Parameter smoothness: value of 0 means as noisy as possible, 1 means as smooth as possible
Parameter animationSpeed: is the general field rate of change in Hz
See: smoothness
See: animationSpeed
Sourcepub fn springField(mtm: MainThreadMarker) -> Retained<Self>
pub fn springField(mtm: MainThreadMarker) -> Retained<Self>
A Hooke’s law force - a force linearly proportional to distance from the center of the field. An object in this field will oscillate with a period proportional to the inverse of the mass. An example use is to keep objects confined to a particular region.
Sourcepub fn electricField(mtm: MainThreadMarker) -> Retained<Self>
pub fn electricField(mtm: MainThreadMarker) -> Retained<Self>
A force proportional to the charge on the object. A charge property has been added to UIDynamicItemBehavior to accomplish this. An example use of this field is to make objects behavior differently from one another when they enter a region, or to make an object’s behavior different than its mass based behavior This field models the first part of the Lorentz equation, F = qE
Sourcepub fn magneticField(mtm: MainThreadMarker) -> Retained<Self>
pub fn magneticField(mtm: MainThreadMarker) -> Retained<Self>
The magnetic field is a uniform field in the positive-z direction (coming out of the screen). When the velocity of a charged dynamic item is perpendicular to the uniform magnetic field, the item feels a resulting force normal to both the velocity and the B field. This results CCW circular motion. You can adjust the strength of the B field to be negative which will result in circular motion being CW instead of CCW. An example use of this field is to make objects behavior differently from one another when they enter a region, or to make an object’s behavior different than its mass based behavior. This field models the second part of the Lorentz equation, F = qvB
Sourcepub fn fieldWithEvaluationBlock(
block: &DynBlock<dyn Fn(NonNull<UIFieldBehavior>, CGPoint, CGVector, CGFloat, CGFloat, NSTimeInterval) -> CGVector>,
mtm: MainThreadMarker,
) -> Retained<Self>
Available on crate features block2 and objc2-core-foundation only.
pub fn fieldWithEvaluationBlock( block: &DynBlock<dyn Fn(NonNull<UIFieldBehavior>, CGPoint, CGVector, CGFloat, CGFloat, NSTimeInterval) -> CGVector>, mtm: MainThreadMarker, ) -> Retained<Self>
block2 and objc2-core-foundation only.A field force with a custom force evaluator.
Parameter field: the field being evaluated
Parameter position: The location to evaluate the force at
Parameter velocity: The velocity to be considered during force evaluation. Useful for calculating drag.
Parameter mass: The mass to be taken into account during force evaluation
Parameter charge: The charge to be taken into account during force evaluation
Parameter deltaTime: The current time step
Source§impl UIFieldBehavior
Methods declared on superclass NSObject.
impl UIFieldBehavior
Methods declared on superclass NSObject.
pub unsafe fn new(mtm: MainThreadMarker) -> Retained<Self>
Methods from Deref<Target = UIDynamicBehavior>§
pub fn addChildBehavior(&self, behavior: &UIDynamicBehavior)
pub fn removeChildBehavior(&self, behavior: &UIDynamicBehavior)
pub fn childBehaviors(&self) -> Retained<NSArray<UIDynamicBehavior>>
pub fn action(&self) -> *mut DynBlock<dyn Fn()>
block2 only.Sourcepub fn setAction(&self, action: Option<&DynBlock<dyn Fn()>>)
Available on crate feature block2 only.
pub fn setAction(&self, action: Option<&DynBlock<dyn Fn()>>)
block2 only.pub fn willMoveToAnimator(&self, dynamic_animator: Option<&UIDynamicAnimator>)
UIDynamicAnimator only.pub fn dynamicAnimator(&self) -> Option<Retained<UIDynamicAnimator>>
UIDynamicAnimator only.Methods from Deref<Target = NSObject>§
Sourcepub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
Handle messages the object doesn’t recognize.
See Apple’s documentation for details.
Methods from Deref<Target = AnyObject>§
Sourcepub fn class(&self) -> &'static AnyClass
Available on crate feature UIIndirectScribbleInteraction only.
pub fn class(&self) -> &'static AnyClass
UIIndirectScribbleInteraction only.Dynamically find the class of this object.
§Panics
May panic if the object is invalid (which may be the case for objects
returned from unavailable init/new methods).
§Example
Check that an instance of NSObject has the precise class NSObject.
use objc2::ClassType;
use objc2::runtime::NSObject;
let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());Sourcepub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load instead.Available on crate feature UIIndirectScribbleInteraction only.
pub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
Ivar::load instead.UIIndirectScribbleInteraction only.Use Ivar::load instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T.
See Ivar::load_ptr for details surrounding this.
Sourcepub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
Available on crate feature UIIndirectScribbleInteraction only.
pub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
UIIndirectScribbleInteraction only.Attempt to downcast the object to a class of type T.
This is the reference-variant. Use Retained::downcast if you want
to convert a retained object to another type.
§Mutable classes
Some classes have immutable and mutable variants, such as NSString
and NSMutableString.
When some Objective-C API signature says it gives you an immutable class, it generally expects you to not mutate that, even though it may technically be mutable “under the hood”.
So using this method to convert a NSString to a NSMutableString,
while not unsound, is generally frowned upon unless you created the
string yourself, or the API explicitly documents the string to be
mutable.
See Apple’s documentation on mutability and on
isKindOfClass: for more details.
§Generic classes
Objective-C generics are called “lightweight generics”, and that’s because they aren’t exposed in the runtime. This makes it impossible to safely downcast to generic collections, so this is disallowed by this method.
You can, however, safely downcast to generic collections where all the
type-parameters are AnyObject.
§Panics
This works internally by calling isKindOfClass:. That means that the
object must have the instance method of that name, and an exception
will be thrown (if CoreFoundation is linked) or the process will abort
if that is not the case. In the vast majority of cases, you don’t need
to worry about this, since both root objects NSObject and
NSProxy implement this method.
§Examples
Cast an NSString back and forth from NSObject.
use objc2::rc::Retained;
use objc2_foundation::{NSObject, NSString};
let obj: Retained<NSObject> = NSString::new().into_super();
let string = obj.downcast_ref::<NSString>().unwrap();
// Or with `downcast`, if we do not need the object afterwards
let string = obj.downcast::<NSString>().unwrap();Try (and fail) to cast an NSObject to an NSString.
use objc2_foundation::{NSObject, NSString};
let obj = NSObject::new();
assert!(obj.downcast_ref::<NSString>().is_none());Try to cast to an array of strings.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
// This is invalid and doesn't type check.
let arr = arr.downcast_ref::<NSArray<NSString>>();This fails to compile, since it would require enumerating over the array to ensure that each element is of the desired type, which is a performance pitfall.
Downcast when processing each element instead.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
for elem in arr {
if let Some(data) = elem.downcast_ref::<NSString>() {
// handle `data`
}
}Trait Implementations§
Source§impl AsRef<AnyObject> for UIFieldBehavior
impl AsRef<AnyObject> for UIFieldBehavior
Source§impl AsRef<NSObject> for UIFieldBehavior
impl AsRef<NSObject> for UIFieldBehavior
Source§impl AsRef<UIDynamicBehavior> for UIFieldBehavior
impl AsRef<UIDynamicBehavior> for UIFieldBehavior
Source§fn as_ref(&self) -> &UIDynamicBehavior
fn as_ref(&self) -> &UIDynamicBehavior
Source§impl AsRef<UIFieldBehavior> for UIFieldBehavior
impl AsRef<UIFieldBehavior> for UIFieldBehavior
Source§impl Borrow<AnyObject> for UIFieldBehavior
impl Borrow<AnyObject> for UIFieldBehavior
Source§impl Borrow<NSObject> for UIFieldBehavior
impl Borrow<NSObject> for UIFieldBehavior
Source§impl Borrow<UIDynamicBehavior> for UIFieldBehavior
impl Borrow<UIDynamicBehavior> for UIFieldBehavior
Source§fn borrow(&self) -> &UIDynamicBehavior
fn borrow(&self) -> &UIDynamicBehavior
Source§impl ClassType for UIFieldBehavior
impl ClassType for UIFieldBehavior
Source§const NAME: &'static str = "UIFieldBehavior"
const NAME: &'static str = "UIFieldBehavior"
Source§type Super = UIDynamicBehavior
type Super = UIDynamicBehavior
Source§type ThreadKind = dyn MainThreadOnly
type ThreadKind = dyn MainThreadOnly
Source§impl Debug for UIFieldBehavior
impl Debug for UIFieldBehavior
Source§impl Deref for UIFieldBehavior
impl Deref for UIFieldBehavior
Source§impl Hash for UIFieldBehavior
impl Hash for UIFieldBehavior
Source§impl Message for UIFieldBehavior
impl Message for UIFieldBehavior
Source§impl NSObjectProtocol for UIFieldBehavior
impl NSObjectProtocol for UIFieldBehavior
Source§fn isEqual(&self, other: Option<&AnyObject>) -> bool
fn isEqual(&self, other: Option<&AnyObject>) -> bool
Source§fn hash(&self) -> usize
fn hash(&self) -> usize
Source§fn isKindOfClass(&self, cls: &AnyClass) -> bool
fn isKindOfClass(&self, cls: &AnyClass) -> bool
Source§fn is_kind_of<T>(&self) -> bool
fn is_kind_of<T>(&self) -> bool
isKindOfClass directly, or cast your objects with AnyObject::downcast_refSource§fn isMemberOfClass(&self, cls: &AnyClass) -> bool
fn isMemberOfClass(&self, cls: &AnyClass) -> bool
Source§fn respondsToSelector(&self, aSelector: Sel) -> bool
fn respondsToSelector(&self, aSelector: Sel) -> bool
Source§fn conformsToProtocol(&self, aProtocol: &AnyProtocol) -> bool
fn conformsToProtocol(&self, aProtocol: &AnyProtocol) -> bool
Source§fn debugDescription(&self) -> Retained<NSObject>
fn debugDescription(&self) -> Retained<NSObject>
Source§impl PartialEq for UIFieldBehavior
impl PartialEq for UIFieldBehavior
Source§impl RefEncode for UIFieldBehavior
impl RefEncode for UIFieldBehavior
Source§const ENCODING_REF: Encoding = <UIDynamicBehavior as ::objc2::RefEncode>::ENCODING_REF
const ENCODING_REF: Encoding = <UIDynamicBehavior as ::objc2::RefEncode>::ENCODING_REF
impl DowncastTarget for UIFieldBehavior
impl Eq for UIFieldBehavior
Auto Trait Implementations§
impl !Freeze for UIFieldBehavior
impl !RefUnwindSafe for UIFieldBehavior
impl !Send for UIFieldBehavior
impl !Sync for UIFieldBehavior
impl !Unpin for UIFieldBehavior
impl !UnwindSafe for UIFieldBehavior
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<'a, T> MainThreadOnly for T
impl<'a, T> MainThreadOnly for T
Source§fn mtm(&self) -> MainThreadMarker
fn mtm(&self) -> MainThreadMarker
MainThreadMarker from the main-thread-only object. Read more